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My Dark Sun 4e Game Experience Updated 01/22/2013
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<blockquote data-quote="Raunalyn" data-source="post: 5503622" data-attributes="member: 72670"><p><strong>Session 2</strong></p><p></p><p>Gundrek's player was able to attend this session, but the Bard was not. So we had to NPC him for the day. My strategy for this was to allow the party to control him through a communal vote; they would decide what powers he used, and who he would heal during the combats, but for all intents and purposes, I rolled his attacks and saves.</p><p> </p><p>The group gathers in Nibenay to determine the next step in their conquest of Kiris Dahn. Unsure as to how many slavers occupy the village, the party is reluctant to do a full on frontal assault. Treona offers a suggestion; scout the village out, determine how many slavers occupy the town, and she would do what she could to influence her Veiled Alliance contacts to send help. The group agrees that this is an adequate compromise and return to Kiris Dahn.</p><p> </p><p>Over the course of the next 10 days, the party observes and hides in the village and countryside around the village. This is a secret extended skill challenge that utilizes Stealth (to go unnoticed), Perception (to catch pertinent details), and Nature (to forage and to assist with covering their campsites and tracks). Unknown to the party, though, was that their failures did not go unnoticed. During this time, the group agrees to hide in the Bath House where, previously, they had encountered the stone's Guardian. Katrie informs the Guardian of the destruction of the stone. The guardian is grateful and allows the group to remain in the Bath House. Since none of the slavers in the village are willing to enter the Bath House due to the presence of the Guardian, the group decides that this is an ideal hiding spot.</p><p> </p><p>The Stone's Guardian informs the group that a defiler is hiding somewhere in the village, and that this vile magic user is somehow preventing the Guardian from passing on to the Grey (Athas' afterlife). He asks the party to find and kill this defiler, and in return, he would reward them. The group agrees that this is a good idea.</p><p> </p><p>Their scouting reveals several interesting details. There is a small group of Silt Striders that hides in the slum area of the village. Due to the bullying and such of the Slavers, the Silt Striders only come out at night. Also, the slaves outnumber the slavers, so the slavers only allow a few slaves out at a time. It appears as if the slavers are trying to fortify and repair the village; both the Mansion and one large building near the center of the village have scaffolding and obvious repairs. They witness the last of the Severed Eyes mercenaries swaggering through the city, a Tarek named Krayd. She bullies and pushes her way through the slavers, arriving at the Mansion and disappearing inside for a time, only to leave later and return to her quarters. They also see the leader of the slavers, Hu-Jat, move about the village on his rage drake, giving orders and recommendations on what needs to be built and fortified.</p><p> </p><p>Once the party was able to obtain enough reconnaissance, they use Katrie's Animal Messenger ritual to send their information to Treona. The following day, they receive their reply through a Sending ritual; help is on the way. Treona offers 10 mercenaries to assist the group, and the party begins formulating a plan.</p><p> </p><p>Gathering a large number of makeshift clubs, the party and mercenaries split into two teams; Team 1, the mercenaries, will infiltrate the village from the west end, freeing and arming as many slaves as they can, and then causing a riot. Team B, the party, would use the ensuing chaos as a distraction and move into the Mansion from the east in order to cripple the leadership of the slavers.</p><p> </p><p>Unfortunately, as the two groups move into position, the mercenaries are ambushed by the waiting slavers (remember those skill failures I mentioned earlier? Yeah...there you go). A fierce battle ensues as the Mercenaries try to free as many slaves as they can.</p><p> </p><p>Meanwhile, the party moves into the mansion, only to be attacked my Hu-Jat, his Rage Drake, and his retinue.</p><p> </p><p>Katrie summons her Fire Hawk, swiftly killing one of the minions, while Zanne kills the other. Gundrek moves forward toward the entrance of the mansion just as Hu-Jat and his Rage Drake charge. The Rage Drake attempts to claw Gundrek with his Raking Claws attack (two melee claw attacks while charging). The first soundly hits Gundrek, who then uses his Persistent Harrier power to teleport behind Hu-Jat and his Rage Drake, causing the second attack to miss. Tor Val charges Hu-Jat, but is unable to hit. Then, from deeper in the mansion, 2 more of Hu-Jat's retinue appear, so Dryder, Katrie and Zanne focus their abilities on the newcomers while Tor Val and Gundrek hold off Hu-Jat and his drake. Gundrek marks Hu-Jat and his mount with an augmented Battlemind's demand, Hu-Jat focuses all of their attacks on Gundrek, dropping him to bloodied status. Unknown to the group, the third of Hu-Jat's retinue sneaks behind Gundrek and hits him hard, knocking him unconscious. Tor Val then shouts in triumph as he hits Hu-Jat with a mighty blow, only to be horrified as Hu-Jat shifts his drake, causing the critical hit to strike it instead. Katrie uses Grasping Claws on one of Hu-Jat's warriors, immobilizing him and preventing him from assisting his master. Dryder fights off the second warrior while Zanne rushes to help Gundrek with a Majestic Word. The group finishes off two of Hu-Jat's warriors and decides to focus fire on the Drake.</p><p> </p><p>Soon, it is down to just Hu-Jat and the party. Dryder uses a Poisoned Strike, which causes Hu-Jat to fall prone on his next attack. Knowing what would happen if he tried to stand with everyone surrounding him, Hu-Jat tries to fight from the ground. What ensues is a humorous round of bad die rolls from Hu-Jat and the party. Finally, though, the party is victorious, just in time to see a sickly green ball of fire explode in the Southwest part of the village. After swiftly looting Hu-Jat (for a nice suit of Bestial Hide Armor +1 that Tor Val was VERY pleased to get), the party rushes south in order to help the mercenaries.</p><p> </p><p>Unfortunately, they run into Krayd the Butcher just as she is cheerfully dismembering several escaped slaves. Seeing them approach, she hefts her obsidian greataxe and attacks.</p><p> </p><p>Gundrek moves first. He rushes forward and uses his Living Fortess Daily, then marks Krayd with his Battlemind's Demand. Using the debris and dust from Gundrek's power as cover, Katrie moves forward and attacks Krayd with a Fire Hawk. Zanne then sets up the rest of the group to do major damage to Krayd with an Echoing Thunder. Tor Val then charges forward and nails Krayd, followed closely by Dryder's sneak attack. Krayd shrugs off the damage and laughs, unleashing her fury. With a mighty swing, she strikes Tor Val, dazing him, and immediately turns and attacks Dryder, but misses. Gundrek's Mind Spike is triggered, and Krayd finds that the damage she just did to Tor Val is reflected back at her. She spends an Action Point and spins around, swinging her axe like a whirlwind. Again, she hits Tor Val, but misses Dryder and Gundrek. Gundrek deals a hefty blow to Krayd, and then Katrie decides to summon her toad, who attacks Krayd and begins munching on one of her legs. But, it is after Tor Val and Dryder team up and attack Krayd again when she starts getting worried. Bloodied and near death, she again swings her axe, killing the Toad, bloodying Tor Val and barely missing Dryder. But her desperate attack triggers Gundrek's Mind Spike, and she falls to the ground dead.</p><p> </p><p>The party has a brief debate on whether or not to take a quick 5 minute rest or to continue on to the south, where they see the battle still raging. After deciding on the quick rest, they watch with concern as the battle winds down, then ends. Running to the scene, they notice quite a few slaves dead, and several of the mercenaries as well. Fortunately, they also discover a good number of slavers either dead or dying. Seeing activity at the gate house, they move south to engage.</p><p> </p><p>This is by far the party's most difficult encounter to date. 2 wooden guard towers stand nestled within a small cluster of buildings. A small patrol of Slaver Guards roams the streets in front of the towers, and a couple of archers watch, ready, for any trouble that might come their way. Immediately, one of the guards on the street notices the group and shouts an alarm, rushing forward to meet them. Dryder moves behind one of the buildings and hides, hoping to use his stealth to make a surprise attack. Katrie runs forward and shifts into beast form, using Grasping Claws to lock down the guard. Meanwhile, the other guard hears the commotion and runs to assist his companion. The Archer in the east tower fires at Zanne, nearly killing him. Dazed, Zanne uses a Majestic Word on himself, stumbling back. Tor Val then charges forward, slamming into the guard Katrie has locked down and getting a critical hit. Immediately, he hits again with his Rampage attack, killing the guard almost instantly. Gundrek moves forward to engage the second guard, but is targeted by the second archer from the west tower, and is dazed. Immediately, he uses his Persistant Harrier encounter power and appears behind the archer who just hit him. The archer, surprised, knows he cannot attack Gundrek with ranged weapons in such tight quarters, so he drops his crossbow and pulls out a club.</p><p> </p><p>Meanwhile, Katrie begins attacking the second guard, locking him down with a Grasping Claws. Dryder sneaks behind the guard and hits him with a Sneak Attack. The guard retaliates, hitting Dryder hard. Seeing his companion in trouble, the archer attacks Dryder as well. Zanne uses his second Majestic Word and heals Dryder, pulling him out of immediate danger. Tor Val charges the eastern tower and starts attacking one of the support beams, hoping to knock the tower down.</p><p> </p><p>Unknown to the party, the Guard House Group's leader, an elite defiler mage, is creeping behind one of the buildings to flank the party. As Tor Val breaks one of the support beams of the eastern tower, the mage attacks, targetting Dryder with a bolt of black lightning (does Necrotic and Lightning damage), causing the grass around him to shrivel and die. Gundrek, unaware of the danger his companions are in, shrugs off the daze effect he is under (gotta love that Mul resilience) and begins attacking the archer, who is doing a poor job of defending himself. Below, Katrie rushes to attack the defiler, forgetting the guard she is locking down. Dryder also moves to attack the defiler, attacking him with his Poisoned Strike. Tor Val charges, slamming the defiler and bloodying him. The defiler, sensing his danger, teleports away from the group and turns, draining the plantlife around him of life as he casts a fireball. The blast catches Tor Val, Katrie, Dryder and Zanne in the area of effect. Only Tor Val remains standing. The second guard, no longer immobilized, charges Tor Val, dropping him into negative hit points.</p><p> </p><p>Gundrek, seeing his companions in serious trouble, jumps down from the guard tower (receiving an OA that misses for his troubles) and charges the defiler. His attack kills the mage, and then Gundrek rushes over to his companions, hoping to save them before they die. The guard who dropped Tor Val, seeing his leader fall and an angry Mul rushing to attack him, realizes that in his injured condition, he would be unlikely to survive. So, he cuts his losses and runs. The archer in the West tower, also seeing his leader die, decides to run as well. That only leaves the guard in the east tower, who tries to move into a more advantageous position.</p><p> </p><p>Gundrek does a heal check on Katrie, which allows her to use a healing surge. Between the two of them, they quickly revive their companions and rush to kill off the last archer. Exhausted, the group hides, barricading themselves in a nearby home. They begin making plans to finish off any stragglers in the town.</p><p> </p><p>This session was pretty tough. The pacing of it allowed me to slowly weaken the party and force them to use resources. The last encounter was EL+4, so it was really difficult and almost resulted in a TPK. I don't hide my dice rolls, so they all were able to see just how bad things were everytime I rolled. Luckily, Gundrek was out of the area of effect of the Fireball and rolled really well on his heal check, so I give him the MVP award for the night for coming through and saving the party's collective ****. Tor Val did the most damage (big surprise there), and Katrie was extremely effective in locking down her opponents (the dice were kind to her).</p><p> </p><p>Favorite Quote: "Hold still; I'm trying to hit you here!! Really, I only want to kill you a little bit!" - Tor Val to Hu-Jat as the latter rolls around on the ground trying to avoid the big scary half-giant with the shovel.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 5503622, member: 72670"] [b]Session 2[/b] Gundrek's player was able to attend this session, but the Bard was not. So we had to NPC him for the day. My strategy for this was to allow the party to control him through a communal vote; they would decide what powers he used, and who he would heal during the combats, but for all intents and purposes, I rolled his attacks and saves. The group gathers in Nibenay to determine the next step in their conquest of Kiris Dahn. Unsure as to how many slavers occupy the village, the party is reluctant to do a full on frontal assault. Treona offers a suggestion; scout the village out, determine how many slavers occupy the town, and she would do what she could to influence her Veiled Alliance contacts to send help. The group agrees that this is an adequate compromise and return to Kiris Dahn. Over the course of the next 10 days, the party observes and hides in the village and countryside around the village. This is a secret extended skill challenge that utilizes Stealth (to go unnoticed), Perception (to catch pertinent details), and Nature (to forage and to assist with covering their campsites and tracks). Unknown to the party, though, was that their failures did not go unnoticed. During this time, the group agrees to hide in the Bath House where, previously, they had encountered the stone's Guardian. Katrie informs the Guardian of the destruction of the stone. The guardian is grateful and allows the group to remain in the Bath House. Since none of the slavers in the village are willing to enter the Bath House due to the presence of the Guardian, the group decides that this is an ideal hiding spot. The Stone's Guardian informs the group that a defiler is hiding somewhere in the village, and that this vile magic user is somehow preventing the Guardian from passing on to the Grey (Athas' afterlife). He asks the party to find and kill this defiler, and in return, he would reward them. The group agrees that this is a good idea. Their scouting reveals several interesting details. There is a small group of Silt Striders that hides in the slum area of the village. Due to the bullying and such of the Slavers, the Silt Striders only come out at night. Also, the slaves outnumber the slavers, so the slavers only allow a few slaves out at a time. It appears as if the slavers are trying to fortify and repair the village; both the Mansion and one large building near the center of the village have scaffolding and obvious repairs. They witness the last of the Severed Eyes mercenaries swaggering through the city, a Tarek named Krayd. She bullies and pushes her way through the slavers, arriving at the Mansion and disappearing inside for a time, only to leave later and return to her quarters. They also see the leader of the slavers, Hu-Jat, move about the village on his rage drake, giving orders and recommendations on what needs to be built and fortified. Once the party was able to obtain enough reconnaissance, they use Katrie's Animal Messenger ritual to send their information to Treona. The following day, they receive their reply through a Sending ritual; help is on the way. Treona offers 10 mercenaries to assist the group, and the party begins formulating a plan. Gathering a large number of makeshift clubs, the party and mercenaries split into two teams; Team 1, the mercenaries, will infiltrate the village from the west end, freeing and arming as many slaves as they can, and then causing a riot. Team B, the party, would use the ensuing chaos as a distraction and move into the Mansion from the east in order to cripple the leadership of the slavers. Unfortunately, as the two groups move into position, the mercenaries are ambushed by the waiting slavers (remember those skill failures I mentioned earlier? Yeah...there you go). A fierce battle ensues as the Mercenaries try to free as many slaves as they can. Meanwhile, the party moves into the mansion, only to be attacked my Hu-Jat, his Rage Drake, and his retinue. Katrie summons her Fire Hawk, swiftly killing one of the minions, while Zanne kills the other. Gundrek moves forward toward the entrance of the mansion just as Hu-Jat and his Rage Drake charge. The Rage Drake attempts to claw Gundrek with his Raking Claws attack (two melee claw attacks while charging). The first soundly hits Gundrek, who then uses his Persistent Harrier power to teleport behind Hu-Jat and his Rage Drake, causing the second attack to miss. Tor Val charges Hu-Jat, but is unable to hit. Then, from deeper in the mansion, 2 more of Hu-Jat's retinue appear, so Dryder, Katrie and Zanne focus their abilities on the newcomers while Tor Val and Gundrek hold off Hu-Jat and his drake. Gundrek marks Hu-Jat and his mount with an augmented Battlemind's demand, Hu-Jat focuses all of their attacks on Gundrek, dropping him to bloodied status. Unknown to the group, the third of Hu-Jat's retinue sneaks behind Gundrek and hits him hard, knocking him unconscious. Tor Val then shouts in triumph as he hits Hu-Jat with a mighty blow, only to be horrified as Hu-Jat shifts his drake, causing the critical hit to strike it instead. Katrie uses Grasping Claws on one of Hu-Jat's warriors, immobilizing him and preventing him from assisting his master. Dryder fights off the second warrior while Zanne rushes to help Gundrek with a Majestic Word. The group finishes off two of Hu-Jat's warriors and decides to focus fire on the Drake. Soon, it is down to just Hu-Jat and the party. Dryder uses a Poisoned Strike, which causes Hu-Jat to fall prone on his next attack. Knowing what would happen if he tried to stand with everyone surrounding him, Hu-Jat tries to fight from the ground. What ensues is a humorous round of bad die rolls from Hu-Jat and the party. Finally, though, the party is victorious, just in time to see a sickly green ball of fire explode in the Southwest part of the village. After swiftly looting Hu-Jat (for a nice suit of Bestial Hide Armor +1 that Tor Val was VERY pleased to get), the party rushes south in order to help the mercenaries. Unfortunately, they run into Krayd the Butcher just as she is cheerfully dismembering several escaped slaves. Seeing them approach, she hefts her obsidian greataxe and attacks. Gundrek moves first. He rushes forward and uses his Living Fortess Daily, then marks Krayd with his Battlemind's Demand. Using the debris and dust from Gundrek's power as cover, Katrie moves forward and attacks Krayd with a Fire Hawk. Zanne then sets up the rest of the group to do major damage to Krayd with an Echoing Thunder. Tor Val then charges forward and nails Krayd, followed closely by Dryder's sneak attack. Krayd shrugs off the damage and laughs, unleashing her fury. With a mighty swing, she strikes Tor Val, dazing him, and immediately turns and attacks Dryder, but misses. Gundrek's Mind Spike is triggered, and Krayd finds that the damage she just did to Tor Val is reflected back at her. She spends an Action Point and spins around, swinging her axe like a whirlwind. Again, she hits Tor Val, but misses Dryder and Gundrek. Gundrek deals a hefty blow to Krayd, and then Katrie decides to summon her toad, who attacks Krayd and begins munching on one of her legs. But, it is after Tor Val and Dryder team up and attack Krayd again when she starts getting worried. Bloodied and near death, she again swings her axe, killing the Toad, bloodying Tor Val and barely missing Dryder. But her desperate attack triggers Gundrek's Mind Spike, and she falls to the ground dead. The party has a brief debate on whether or not to take a quick 5 minute rest or to continue on to the south, where they see the battle still raging. After deciding on the quick rest, they watch with concern as the battle winds down, then ends. Running to the scene, they notice quite a few slaves dead, and several of the mercenaries as well. Fortunately, they also discover a good number of slavers either dead or dying. Seeing activity at the gate house, they move south to engage. This is by far the party's most difficult encounter to date. 2 wooden guard towers stand nestled within a small cluster of buildings. A small patrol of Slaver Guards roams the streets in front of the towers, and a couple of archers watch, ready, for any trouble that might come their way. Immediately, one of the guards on the street notices the group and shouts an alarm, rushing forward to meet them. Dryder moves behind one of the buildings and hides, hoping to use his stealth to make a surprise attack. Katrie runs forward and shifts into beast form, using Grasping Claws to lock down the guard. Meanwhile, the other guard hears the commotion and runs to assist his companion. The Archer in the east tower fires at Zanne, nearly killing him. Dazed, Zanne uses a Majestic Word on himself, stumbling back. Tor Val then charges forward, slamming into the guard Katrie has locked down and getting a critical hit. Immediately, he hits again with his Rampage attack, killing the guard almost instantly. Gundrek moves forward to engage the second guard, but is targeted by the second archer from the west tower, and is dazed. Immediately, he uses his Persistant Harrier encounter power and appears behind the archer who just hit him. The archer, surprised, knows he cannot attack Gundrek with ranged weapons in such tight quarters, so he drops his crossbow and pulls out a club. Meanwhile, Katrie begins attacking the second guard, locking him down with a Grasping Claws. Dryder sneaks behind the guard and hits him with a Sneak Attack. The guard retaliates, hitting Dryder hard. Seeing his companion in trouble, the archer attacks Dryder as well. Zanne uses his second Majestic Word and heals Dryder, pulling him out of immediate danger. Tor Val charges the eastern tower and starts attacking one of the support beams, hoping to knock the tower down. Unknown to the party, the Guard House Group's leader, an elite defiler mage, is creeping behind one of the buildings to flank the party. As Tor Val breaks one of the support beams of the eastern tower, the mage attacks, targetting Dryder with a bolt of black lightning (does Necrotic and Lightning damage), causing the grass around him to shrivel and die. Gundrek, unaware of the danger his companions are in, shrugs off the daze effect he is under (gotta love that Mul resilience) and begins attacking the archer, who is doing a poor job of defending himself. Below, Katrie rushes to attack the defiler, forgetting the guard she is locking down. Dryder also moves to attack the defiler, attacking him with his Poisoned Strike. Tor Val charges, slamming the defiler and bloodying him. The defiler, sensing his danger, teleports away from the group and turns, draining the plantlife around him of life as he casts a fireball. The blast catches Tor Val, Katrie, Dryder and Zanne in the area of effect. Only Tor Val remains standing. The second guard, no longer immobilized, charges Tor Val, dropping him into negative hit points. Gundrek, seeing his companions in serious trouble, jumps down from the guard tower (receiving an OA that misses for his troubles) and charges the defiler. His attack kills the mage, and then Gundrek rushes over to his companions, hoping to save them before they die. The guard who dropped Tor Val, seeing his leader fall and an angry Mul rushing to attack him, realizes that in his injured condition, he would be unlikely to survive. So, he cuts his losses and runs. The archer in the West tower, also seeing his leader die, decides to run as well. That only leaves the guard in the east tower, who tries to move into a more advantageous position. Gundrek does a heal check on Katrie, which allows her to use a healing surge. Between the two of them, they quickly revive their companions and rush to kill off the last archer. Exhausted, the group hides, barricading themselves in a nearby home. They begin making plans to finish off any stragglers in the town. This session was pretty tough. The pacing of it allowed me to slowly weaken the party and force them to use resources. The last encounter was EL+4, so it was really difficult and almost resulted in a TPK. I don't hide my dice rolls, so they all were able to see just how bad things were everytime I rolled. Luckily, Gundrek was out of the area of effect of the Fireball and rolled really well on his heal check, so I give him the MVP award for the night for coming through and saving the party's collective ****. Tor Val did the most damage (big surprise there), and Katrie was extremely effective in locking down her opponents (the dice were kind to her). Favorite Quote: "Hold still; I'm trying to hit you here!! Really, I only want to kill you a little bit!" - Tor Val to Hu-Jat as the latter rolls around on the ground trying to avoid the big scary half-giant with the shovel. [/QUOTE]
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