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My DM doesn't want to use miniatures...
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<blockquote data-quote="Wombat" data-source="post: 2054982" data-attributes="member: 8447"><p>I don't find the minis all that necessary. And, as has been said, once the minis come out, roleplaying goes right out the window. Dumb, friendly characters suddenly become vicious tacticians, the arguments over movement and time-needed-to-plan-a-move goes way up, and overall the game shifts from a roleplaying game to a tactical battle.</p><p></p><p>Do we suddenly stop before casting a spell to look through tomes of magic to find the what stance the wizard should take? Do we map out the minutiae of every lock and demand that the rogue have exactly the right tools? Do we ask the bard what songs are being sung before he starts to charm his audience in case the music is out of fashion? If not, why do we demand to know exactly how each character is moving?</p><p></p><p>Personally, my players and I got along just fine without miniatures in the past. Why should I change to them now?</p></blockquote><p></p>
[QUOTE="Wombat, post: 2054982, member: 8447"] I don't find the minis all that necessary. And, as has been said, once the minis come out, roleplaying goes right out the window. Dumb, friendly characters suddenly become vicious tacticians, the arguments over movement and time-needed-to-plan-a-move goes way up, and overall the game shifts from a roleplaying game to a tactical battle. Do we suddenly stop before casting a spell to look through tomes of magic to find the what stance the wizard should take? Do we map out the minutiae of every lock and demand that the rogue have exactly the right tools? Do we ask the bard what songs are being sung before he starts to charm his audience in case the music is out of fashion? If not, why do we demand to know exactly how each character is moving? Personally, my players and I got along just fine without miniatures in the past. Why should I change to them now? [/QUOTE]
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My DM doesn't want to use miniatures...
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