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My DM doesn't want to use miniatures...
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<blockquote data-quote="Melkor" data-source="post: 2055646" data-attributes="member: 10786"><p>Mike,</p><p></p><p>Good post, and I agree with a lot of what you said.</p><p></p><p></p><p></p><p>I wouldn't say that it's a factor that has anything to do with our skill level with tactical combat as players. One of the other long-time gamers that has played in our original </p><p>group for going on 15 years is a genious when it comes to playing D&D with a map grid.</p><p>I consider myself pretty good when it comes to playing 3E with minis, but he does things</p><p>I never even think of.</p><p></p><p>I just can't link player skill with tactical combat to the desire not to use miniatures....Now</p><p>DM skill might play a factor, but even then, I think we have a fairly remarkable DM. I say</p><p>it might play a factor because a DM that was not good with descriptive flavor might not want miniatures adding what he perceived as a "distraction" to his already weak ability to</p><p>narrate the game. </p><p></p><p>There are a lot of people out there who just see the mapboard and minis as a distraction</p><p>to storytelling (just as there are probably MORE that think it is an aid to the same).</p><p></p><p></p><p></p><p>Again, our DM loves to see what kind of clever ideas we can come up with, and how we can build powerful characters with clever feat combinations. It's not about power level, or trying to house rule that into something weaker, so at least as far as our gaming group is concerned, that's not a factor.</p><p></p><p>Now DM "control" may be one. Our DM might really like to keep things a bit "obscure" so as to change things for dramatic purpose during the combat through narration without hardline positions and the full view of the players obviously contradicting his ability to "flow" the story the way he would like.</p><p></p><p>Fun stuff to ponder.</p></blockquote><p></p>
[QUOTE="Melkor, post: 2055646, member: 10786"] Mike, Good post, and I agree with a lot of what you said. I wouldn't say that it's a factor that has anything to do with our skill level with tactical combat as players. One of the other long-time gamers that has played in our original group for going on 15 years is a genious when it comes to playing D&D with a map grid. I consider myself pretty good when it comes to playing 3E with minis, but he does things I never even think of. I just can't link player skill with tactical combat to the desire not to use miniatures....Now DM skill might play a factor, but even then, I think we have a fairly remarkable DM. I say it might play a factor because a DM that was not good with descriptive flavor might not want miniatures adding what he perceived as a "distraction" to his already weak ability to narrate the game. There are a lot of people out there who just see the mapboard and minis as a distraction to storytelling (just as there are probably MORE that think it is an aid to the same). Again, our DM loves to see what kind of clever ideas we can come up with, and how we can build powerful characters with clever feat combinations. It's not about power level, or trying to house rule that into something weaker, so at least as far as our gaming group is concerned, that's not a factor. Now DM "control" may be one. Our DM might really like to keep things a bit "obscure" so as to change things for dramatic purpose during the combat through narration without hardline positions and the full view of the players obviously contradicting his ability to "flow" the story the way he would like. Fun stuff to ponder. [/QUOTE]
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