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My DM doesn't want to use miniatures...
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<blockquote data-quote="Klaus" data-source="post: 2055984" data-attributes="member: 607"><p>Disclaimer: I draw counters. There ya go.</p><p></p><p>If anything, I've found that graphic representation of combat (hereby termed GRoC), be it minis or counters, ADDS to roleplaying.</p><p></p><p>When I don't use minis, rooms gradually fade to featureless boxes in the minds of the players, mere minutes after I describe them. With GRoC, the room is THERE, they can see it and paint a picture in their minds.</p><p></p><p>And best of all, they interact with it! From the ranger who leaps across a stream as part of a charge against a foe that attacked his wolf, to the PC who jumps atop an altar to better smash the trog cleric with his weapon, to the rogue sneaking from stalagmite to stalagmite in order to gain cover, all these events, IMO, ARE roleplaying. You're acting as if you were there, in combat with deadly foes, taking their reach into account when moving about (or do you think a fighter would just cross a room, oblivious to his enemies?) and otherwise trying to be the most effective combatant possible.</p><p></p><p>BUT (there's always a but, isn't there?) I've seen that minis and stand-ups tend to distract players more than flat counters. Maybe it's the fact that counters are a compromise between abstract combat and full 3-D GRoC. All I know is that every time I've seen minis and standups used, some player or the other would pick his mini and move it around making little steps, or make the mini dance, or make his mini beat up the foe's mini, or make a little scene with other minis.</p></blockquote><p></p>
[QUOTE="Klaus, post: 2055984, member: 607"] Disclaimer: I draw counters. There ya go. If anything, I've found that graphic representation of combat (hereby termed GRoC), be it minis or counters, ADDS to roleplaying. When I don't use minis, rooms gradually fade to featureless boxes in the minds of the players, mere minutes after I describe them. With GRoC, the room is THERE, they can see it and paint a picture in their minds. And best of all, they interact with it! From the ranger who leaps across a stream as part of a charge against a foe that attacked his wolf, to the PC who jumps atop an altar to better smash the trog cleric with his weapon, to the rogue sneaking from stalagmite to stalagmite in order to gain cover, all these events, IMO, ARE roleplaying. You're acting as if you were there, in combat with deadly foes, taking their reach into account when moving about (or do you think a fighter would just cross a room, oblivious to his enemies?) and otherwise trying to be the most effective combatant possible. BUT (there's always a but, isn't there?) I've seen that minis and stand-ups tend to distract players more than flat counters. Maybe it's the fact that counters are a compromise between abstract combat and full 3-D GRoC. All I know is that every time I've seen minis and standups used, some player or the other would pick his mini and move it around making little steps, or make the mini dance, or make his mini beat up the foe's mini, or make a little scene with other minis. [/QUOTE]
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