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My Experiment with 5e - No Classes with Cantrips
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<blockquote data-quote="Hussar" data-source="post: 7446791" data-attributes="member: 22779"><p>Not really. Although, to be fair, the campaign topped out at 9th level, so, I can't speak to 15th level. From my experience though, as soon as I allowed casters, the players pretty much completely stopped trying to use any skills and automatically defaulted to spells. Why bother using social skills when you can simply Charm an enemy and get him to talk? Why bother trying to reach that amulet that's 100 feet in the air, when you can just mage hand or telekinesis it down? </p><p></p><p>IME, as soon as you add casters to the mix, there's no point in playing characters with skills. Even if you do manage to use the skills instead of spells, the DM will simply pile on skill checks until you fail and every failure will be 100% catastrophic.</p><p></p><p>It requires a couple of things to break the caster dependency. The DM has to be willing to let the players succeed and not think that he or she "needs to add to the challenge". And the players have to be willing to accept that they no longer have instant win buttons to side step out of combat challenges.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7446791, member: 22779"] Not really. Although, to be fair, the campaign topped out at 9th level, so, I can't speak to 15th level. From my experience though, as soon as I allowed casters, the players pretty much completely stopped trying to use any skills and automatically defaulted to spells. Why bother using social skills when you can simply Charm an enemy and get him to talk? Why bother trying to reach that amulet that's 100 feet in the air, when you can just mage hand or telekinesis it down? IME, as soon as you add casters to the mix, there's no point in playing characters with skills. Even if you do manage to use the skills instead of spells, the DM will simply pile on skill checks until you fail and every failure will be 100% catastrophic. It requires a couple of things to break the caster dependency. The DM has to be willing to let the players succeed and not think that he or she "needs to add to the challenge". And the players have to be willing to accept that they no longer have instant win buttons to side step out of combat challenges. [/QUOTE]
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