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My favorite heresy: mundane vs. mundane & magic vs. magic, please!
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5903280" data-attributes="member: 545"><p>I think B is very achievable. Most enchantments, illusions and battlefield control do not directly defeat an enemy. They make some of the enemies easy pickings for your Fighter friends.</p><p></p><p>My off the cuff proposal would be:</p><p>(1) Eliminate SR from the game.</p><p>(2) Lower the default direct damage amounts.</p><p>(3) Give a big damage boost for Wizards against Outsiders.</p><p>(4) Give a big damage boost for Druids against Undead.</p><p>(5) Give a modest damage boost for Clerics against both Outsiders and Undead.</p><p></p><p>The sacred cow that probably should be ground into burgers is the idea a Generalist Wizard can be an effective and reliable blaster. Direct damage should be brought down 2 notches against most targets and brought <em>up</em> against select kinds of enemies.</p><p></p><p>3.5 Psionics points the way. The 1e Illusionist points the way. Yes there are lots of good spells/powers in the generalist pile, but you only get access to a small subset of the best of the best. </p><p></p><p>It is okay to have blasters in the game, but that should be a serious specialization, or perhaps even a separate class. (Sorceror? Warlock?)</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5903280, member: 545"] I think B is very achievable. Most enchantments, illusions and battlefield control do not directly defeat an enemy. They make some of the enemies easy pickings for your Fighter friends. My off the cuff proposal would be: (1) Eliminate SR from the game. (2) Lower the default direct damage amounts. (3) Give a big damage boost for Wizards against Outsiders. (4) Give a big damage boost for Druids against Undead. (5) Give a modest damage boost for Clerics against both Outsiders and Undead. The sacred cow that probably should be ground into burgers is the idea a Generalist Wizard can be an effective and reliable blaster. Direct damage should be brought down 2 notches against most targets and brought [i]up[/i] against select kinds of enemies. 3.5 Psionics points the way. The 1e Illusionist points the way. Yes there are lots of good spells/powers in the generalist pile, but you only get access to a small subset of the best of the best. It is okay to have blasters in the game, but that should be a serious specialization, or perhaps even a separate class. (Sorceror? Warlock?) [/QUOTE]
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Community
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My favorite heresy: mundane vs. mundane & magic vs. magic, please!
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