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General Tabletop Discussion
*Pathfinder & Starfinder
My game "session" notes (Dark Sun, Eberron, Gamma World and PoL)
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<blockquote data-quote="Aegeri" data-source="post: 5396359" data-attributes="member: 78116"><p>Someone asked me about the list of "Restricted" monsters in Dark Prophecy, I felt this was reasonable to post given it doesn't give my PCs any significant ideas as to what might come up (except for what probably won't). Restricted means that I won't use any of these monsters except in exceptional circumstances - when the story <em>absolutely</em> justifies their position in an encounter. Even so, they are only allowed 3/30 encounters total (each "module" I write assumes a maximum of 10 encounters each level) and cannot appear very often. The <em>odd</em> exception is permissible though, but has to be even better justified by the story I've wrote for that module than one used in an encounter. The purpose of this was to force me to think about different monsters and encounter design, instead of relying on familiar tricks and set-ups.</p><p></p><p>Restricted creatures:</p><p>Aberrations (Beholders, Mind Flayers, Aboleths are basically the only things I can say I will never use in the campaign, deliberately)</p><p>Constructs (Primarily catches things that are undead or demons, yet lack those keywords).</p><p>Demons (All demons are restricted)</p><p>Devils (All devils are restricted)</p><p>Dragons (This is a special restriction because I am for fluff/flavor reasons relating to Eberron not using Dragons in the heroic tier - but after that????!)</p><p>Humanoid Monsters (Most Kobolds, Goblins, Orcs, Hobgoblins and similar humanoid creatures are restricted - Thankfully I decided not to set my campaign near Darguun)</p><p>Undead (All undead are restricted, regardless of what they are and can only exist in the context of another monster)</p><p></p><p>My players will undoubtedly note that Chuuls are still permissible. They will <em>always</em> be.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5396359, member: 78116"] Someone asked me about the list of "Restricted" monsters in Dark Prophecy, I felt this was reasonable to post given it doesn't give my PCs any significant ideas as to what might come up (except for what probably won't). Restricted means that I won't use any of these monsters except in exceptional circumstances - when the story [i]absolutely[/i] justifies their position in an encounter. Even so, they are only allowed 3/30 encounters total (each "module" I write assumes a maximum of 10 encounters each level) and cannot appear very often. The [i]odd[/i] exception is permissible though, but has to be even better justified by the story I've wrote for that module than one used in an encounter. The purpose of this was to force me to think about different monsters and encounter design, instead of relying on familiar tricks and set-ups. Restricted creatures: Aberrations (Beholders, Mind Flayers, Aboleths are basically the only things I can say I will never use in the campaign, deliberately) Constructs (Primarily catches things that are undead or demons, yet lack those keywords). Demons (All demons are restricted) Devils (All devils are restricted) Dragons (This is a special restriction because I am for fluff/flavor reasons relating to Eberron not using Dragons in the heroic tier - but after that????!) Humanoid Monsters (Most Kobolds, Goblins, Orcs, Hobgoblins and similar humanoid creatures are restricted - Thankfully I decided not to set my campaign near Darguun) Undead (All undead are restricted, regardless of what they are and can only exist in the context of another monster) My players will undoubtedly note that Chuuls are still permissible. They will [i]always[/i] be. [/QUOTE]
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My game "session" notes (Dark Sun, Eberron, Gamma World and PoL)
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