Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My game "session" notes (Dark Sun, Eberron, Gamma World and PoL)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5400746" data-attributes="member: 78116"><p style="text-align: center"><strong>Eberron: Dark Prophecy</strong></p> <p style="text-align: center"></p><p style="text-align: left">So the first problem here was that my internet went down yesterday and so I couldn't get to the game! That was kinda annoying. None the less a quite reschedule and it was game on today. Unfortunately one of my PCs couldn't make it, so I decided to take it on the chin and played the artificer.</p> <p style="text-align: left"></p> <p style="text-align: left">The first combat was the bridge in New Cyre, which the PCs had raced over earlier in the campaign (bearing in mind I decided to use the already established town instead of making up one). Numerous infernal bugs waited in ambush, which the PCs didn't see until they got particularly close. This was helped by an average 25+ stealth check from the assorted invertebrates. If there is one thing they can do, it's hide!</p> <p style="text-align: left"></p> <p style="text-align: left">Combat began with the centipede rushing out and one of the deathjump spiders assaulting the PCs from his building (pouncing into combat). This wasn't too bad for them to handle, until a devious aquatic cave fisher (MM3 cave fisher, with the aquatic trait and a swim speed) emerged from the river! He promptly pulled the rogue into the drink and was getting ready for some hot aquatic pincer action. Unfortunately the rogue escaped and even hit him in the face: He was not happy.</p> <p style="text-align: left"></p> <p style="text-align: left">Another spider caused some havok, whacking some PCs and making the other side of the bridge dangerous. The original deathjump spider got bloodied in short time, bounding back onto a building for safety and the rogue - thanks to cloud of darkness - avoided a watery fate from the cave fisher. This round things got interesting though, Tybalt got pulled into the drink by a second cave fisher (it was a 50/50 choice between him and the wizard, with the wizard having a spider and a centipede next to him. Plus I had missed the wizard on my previous turn, so the fisher felt like new prey). Taking some solid damage, the lingering poison caused the artificer to fall unconscious <em>in the water</em>. He would either get pincered to death - at a whopping +9 to hit (Helpless + Aquatic + Combat Advantage) - or he would drown.</p> <p style="text-align: left"></p> <p style="text-align: left">Dramatic measures needed to be taken and the Paladin soon obliged, literally leaping into the drink (in plate armor no less) to whack the aquatic fisher! This heroism was well rewarded as the rogue followed suit, slashing the foul beast back into the depths it came from with an action point. Tybalt managed to [miraculously] make his endurance check to avoid drowning and then got rid of his ongoing poison (which reduced the immediate danger). They proceeded to drag Tybalt out of the water, with Tybalt failing a death save while the assassin and wizard took care of the centipede and spiders. A quick heal check at the end and the PCs were finally victorious: Albeit having got a bit of a fright.</p> <p style="text-align: left"></p> <p style="text-align: left">The final encounter of the assault of the giant insects was an enormous centipede (level 3 solo brute). This was a simple, honest two initiative brute with a general AoE burst, a strong bite attack and threatening reach. Overall it was a straightforward fight for the PCs, with them whacking it down in around 3 rounds or so. The centipede got some revenge though, whacking numerous PCs off their feet and dealing some good damage. He got very unlucky on his final burst attack and missed everyone, but ultimately put up a pretty solid fight.</p> <p style="text-align: left"></p> <p style="text-align: left">Victory assured, the PCs were met by the towns Warden again and invited to take it easy. The militia had broke the remaining insects and spiders, which were retreating to the South West. After an extended rest, I allowed the players some time to talk to the various NPCs of the town and the main leaders (Javalanoss, Eustace, the Warden, Halley his daughter and his wife Madeline). The Warden immediately offered them a substantial gold reward if they could track down the reason for the bizarre attack of the insects/arachnids. Central to this mystery was the origin of the strange mark upon the insects they fought. Only fading once they were killed, it was almost certain the creatures had been controlled by an external force.</p> <p style="text-align: left"></p> <p style="text-align: left">For what purpose the PCs could only guess at, but they did learn some critical information from asking the assembled NPCs and around the town: </p> <p style="text-align: left"></p> <p style="text-align: left">Leonan was originally going to marry another woman called Arianne, but she mysteriously disappeared 3 months ago. Nobody could find her and then Halley and Leonan fell in love and got married in a whirlwind romance, which took many in town by surprise. Some speculated that Leonan and Halley were already a couple well before Arianne disappeared...</p> <p style="text-align: left"></p> <p style="text-align: left">The insects attacks were directed against two particular groups in town as well. Firstly anyone with magical talent - including Tybalts house - had their house hit by the insects. Secondly and more curiously while most of the people who died were on the streets (EG in the open), the insects specifically went out of their way to kill certain people who were firmly locked indoors. Nearly all of whom were either enemies or former associates of Arianne, the woman who disappeared. </p> <p style="text-align: left"></p> <p style="text-align: left">The PCs also learned from merchants who supply a group of somewhat <em>eccentric</em> farmers south of New Cyre called the Reginald's, had seen something. Around a month ago they apparently claimed they saw a woman matching Arianne's description once at night. Jeb Reginald claimed she was riding a giant multiple legged cow. Most had dismissed him as being a complete idiot... but there are many not so sure now.</p> <p style="text-align: left"></p> <p style="text-align: left">It's worth noting that nobody except for the Reginald's - who are kinda crazy apparently - at all has seen anything of Arianne and she was not, in any way an adept magic user from what the people can remember. Just a general bitch.</p> <p style="text-align: left"></p> <p style="text-align: left">The final - perhaps most ominous - piece of information was that the insect army was seen retreating towards the south west. A small hunting village exists there within a forested area at the foot of the hills called Woodheart. Normally there are hunters who come to New Cyre on a regular basis to pick up supplies and sell pelts or meat. Nobody has seen anyone or heard anything from the small secluded village in nearly a month...</p> <p style="text-align: left"></p> <p style="text-align: left">It is worth noting on all the information above, that I allowed the PCs to interact with the NPCs for a fair amount of time in game. I actually also gave them a level (they're now the glorious level of 3). This is again part of my effort to give my players more time to establish their characters personality and so that I can really build the NPCs as actual characters. Unfortunately, the player of the artificer not being around meant that I could do some plot and character based things I wanted to do, especially as his arch rival was there as well, making sarcastic comments. Just not as much fun when the players isn't there to hear them. After a while, I noticed there wasn't much of an impetus on how to proceed with investigating the bugs occurring, so I had Halley barge in and mention some of her friends were killed. This actually meant the attack on the town was less random that it originally seemed as well, plus established firmly that the insects were definitely acting upon a higher power (as the PCs already knew the mark they bore was an aberrant mark of power). I made the streetwise check for the above information low as well. The point being that I wanted the adventure to continue, not try to torture checks out of my players to advance the game.</p> <p style="text-align: left"></p> <p style="text-align: left">I really hope they go to the farm as well. Let's just say that the Reginald's live a good distance from New Cyre for a good reason.</p> <p style="text-align: left"></p> </p></blockquote><p></p>
[QUOTE="Aegeri, post: 5400746, member: 78116"] [CENTER][B]Eberron: Dark Prophecy[/B] [LEFT]So the first problem here was that my internet went down yesterday and so I couldn't get to the game! That was kinda annoying. None the less a quite reschedule and it was game on today. Unfortunately one of my PCs couldn't make it, so I decided to take it on the chin and played the artificer. The first combat was the bridge in New Cyre, which the PCs had raced over earlier in the campaign (bearing in mind I decided to use the already established town instead of making up one). Numerous infernal bugs waited in ambush, which the PCs didn't see until they got particularly close. This was helped by an average 25+ stealth check from the assorted invertebrates. If there is one thing they can do, it's hide! Combat began with the centipede rushing out and one of the deathjump spiders assaulting the PCs from his building (pouncing into combat). This wasn't too bad for them to handle, until a devious aquatic cave fisher (MM3 cave fisher, with the aquatic trait and a swim speed) emerged from the river! He promptly pulled the rogue into the drink and was getting ready for some hot aquatic pincer action. Unfortunately the rogue escaped and even hit him in the face: He was not happy. Another spider caused some havok, whacking some PCs and making the other side of the bridge dangerous. The original deathjump spider got bloodied in short time, bounding back onto a building for safety and the rogue - thanks to cloud of darkness - avoided a watery fate from the cave fisher. This round things got interesting though, Tybalt got pulled into the drink by a second cave fisher (it was a 50/50 choice between him and the wizard, with the wizard having a spider and a centipede next to him. Plus I had missed the wizard on my previous turn, so the fisher felt like new prey). Taking some solid damage, the lingering poison caused the artificer to fall unconscious [I]in the water[/I]. He would either get pincered to death - at a whopping +9 to hit (Helpless + Aquatic + Combat Advantage) - or he would drown. Dramatic measures needed to be taken and the Paladin soon obliged, literally leaping into the drink (in plate armor no less) to whack the aquatic fisher! This heroism was well rewarded as the rogue followed suit, slashing the foul beast back into the depths it came from with an action point. Tybalt managed to [miraculously] make his endurance check to avoid drowning and then got rid of his ongoing poison (which reduced the immediate danger). They proceeded to drag Tybalt out of the water, with Tybalt failing a death save while the assassin and wizard took care of the centipede and spiders. A quick heal check at the end and the PCs were finally victorious: Albeit having got a bit of a fright. The final encounter of the assault of the giant insects was an enormous centipede (level 3 solo brute). This was a simple, honest two initiative brute with a general AoE burst, a strong bite attack and threatening reach. Overall it was a straightforward fight for the PCs, with them whacking it down in around 3 rounds or so. The centipede got some revenge though, whacking numerous PCs off their feet and dealing some good damage. He got very unlucky on his final burst attack and missed everyone, but ultimately put up a pretty solid fight. Victory assured, the PCs were met by the towns Warden again and invited to take it easy. The militia had broke the remaining insects and spiders, which were retreating to the South West. After an extended rest, I allowed the players some time to talk to the various NPCs of the town and the main leaders (Javalanoss, Eustace, the Warden, Halley his daughter and his wife Madeline). The Warden immediately offered them a substantial gold reward if they could track down the reason for the bizarre attack of the insects/arachnids. Central to this mystery was the origin of the strange mark upon the insects they fought. Only fading once they were killed, it was almost certain the creatures had been controlled by an external force. For what purpose the PCs could only guess at, but they did learn some critical information from asking the assembled NPCs and around the town: Leonan was originally going to marry another woman called Arianne, but she mysteriously disappeared 3 months ago. Nobody could find her and then Halley and Leonan fell in love and got married in a whirlwind romance, which took many in town by surprise. Some speculated that Leonan and Halley were already a couple well before Arianne disappeared... The insects attacks were directed against two particular groups in town as well. Firstly anyone with magical talent - including Tybalts house - had their house hit by the insects. Secondly and more curiously while most of the people who died were on the streets (EG in the open), the insects specifically went out of their way to kill certain people who were firmly locked indoors. Nearly all of whom were either enemies or former associates of Arianne, the woman who disappeared. The PCs also learned from merchants who supply a group of somewhat [I]eccentric[/I] farmers south of New Cyre called the Reginald's, had seen something. Around a month ago they apparently claimed they saw a woman matching Arianne's description once at night. Jeb Reginald claimed she was riding a giant multiple legged cow. Most had dismissed him as being a complete idiot... but there are many not so sure now. It's worth noting that nobody except for the Reginald's - who are kinda crazy apparently - at all has seen anything of Arianne and she was not, in any way an adept magic user from what the people can remember. Just a general bitch. The final - perhaps most ominous - piece of information was that the insect army was seen retreating towards the south west. A small hunting village exists there within a forested area at the foot of the hills called Woodheart. Normally there are hunters who come to New Cyre on a regular basis to pick up supplies and sell pelts or meat. Nobody has seen anyone or heard anything from the small secluded village in nearly a month... It is worth noting on all the information above, that I allowed the PCs to interact with the NPCs for a fair amount of time in game. I actually also gave them a level (they're now the glorious level of 3). This is again part of my effort to give my players more time to establish their characters personality and so that I can really build the NPCs as actual characters. Unfortunately, the player of the artificer not being around meant that I could do some plot and character based things I wanted to do, especially as his arch rival was there as well, making sarcastic comments. Just not as much fun when the players isn't there to hear them. After a while, I noticed there wasn't much of an impetus on how to proceed with investigating the bugs occurring, so I had Halley barge in and mention some of her friends were killed. This actually meant the attack on the town was less random that it originally seemed as well, plus established firmly that the insects were definitely acting upon a higher power (as the PCs already knew the mark they bore was an aberrant mark of power). I made the streetwise check for the above information low as well. The point being that I wanted the adventure to continue, not try to torture checks out of my players to advance the game. I really hope they go to the farm as well. Let's just say that the Reginald's live a good distance from New Cyre for a good reason. [/LEFT] [/CENTER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My game "session" notes (Dark Sun, Eberron, Gamma World and PoL)
Top