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<blockquote data-quote="Aegeri" data-source="post: 5502964" data-attributes="member: 78116"><p style="text-align: center"><strong>Eberron: Dark Prophecy</strong></p><p></p><p>As with my Dark Sun game, I'll begin by pointing out the new party as the personnel has shuffled around a bit since the game started. </p><p></p><p><span style="color: Lime"><strong>Andraos Zakarash - Kalashtar Battlemind - (Defender)</strong></span></p><p><span style="color: Lime"><strong>Dain - Human Sentinel - (Leader)</strong></span></p><p><span style="color: Lime"><strong>Hajan - Cindersoul Genasi Barbarian - (Striker)</strong></span></p><p><span style="color: Lime"><strong>Ryske - Drow Rogue - (Striker)</strong></span></p><p><span style="color: Lime"><strong>Dr. Tybalt Ximil - Human Artificer (Leader)</strong></span></p><p></p><p>Joining the party this session - fresh from their stint with giant spiders everywhere - is Dain the human sentinel and Hajan the cindersoul genasi barbarian. Two very good choices, as the sentinel is quite a flexible fellow who does a bit of being a controller and can function as a secondary backup healer. The barbarian is just a hard hitting character, good mobility and again much more resilience than the assassin - which performed consistently poorly over the entire time of the game. </p><p></p><p>The worst thing about having to introduce new characters to a game is justifying how they find the party. Sometimes it is optimal just to have a PC "appear" in a convenient - if somewhat verisimilitude breaking - manner like how Andraos lucked out with the other characters breaking him from his crystalline "lunch-pouch" before he became, well... <em>lunch</em>. In this case, I deliberately decided to have Dain and Hajan introduced after the events with the giant spiders was resolved. This allowed me to turn something that is normally a considerable weakness into a strength - with one of the new characters already being familiar with an upcoming antagonist.</p><p></p><p>Tying in the new characters origin and goals with something already happening in the game, means it isn't so verisimilitude breaking when they join up with the original party. Additionally it helps get the PCs whose characters died back into the game more seamlessly and gives them some immediate direction. In this case a druid belonging to an extremist and violent sect from the Eldeen reaches called a <a href="http://eberron.wikia.com/wiki/Druidic_Sects#Children_of_Winter" target="_blank">Child of Winter</a>. Lyrea was directly responsible for the death of numerous members of Dain's family, destroying his farm and almost killing him as well. Ample motivation to trek a good distance from his home - also in the Eldeen reaches - to find her apparent new hiding place in Breland.</p><p></p><p>Of course before any meeting of characters took place, I had to resolve the situation after the parties victory over Arianne. Firstly, the PCs got a rich reward of gold and essentially their next month of life completely arachnid free. It is important to give the characters some time to themselves before anything else happened. The first is to ensure the game doesn't feel like an endless serious of disastrous events. The second was to let them use their gold to enchant some items, potions or whatever else without any particular pressure on them. Basically to ensure that the players can do a bit of character development and roleplaying without any particular immediate pressure.</p><p></p><p>Of course such breaks aren't going to last in the life of an adventurer. It was soon time that they were called back to Warden Gyraxian's home. The PCs met another NPC called Helga - a woman from a nearby town called Stonehelm - who had an unusual problem. She needed to find a skilled artificer who could brew potions of cold resistance, due to her town and much of the surrounding area becoming suddenly caught within a massive blizzard. Now bear in mind if you're reading this not too familiar with Eberron that:</p><p></p><p>1) Breland is basically a huge 'food basket' and has really reasonable temperate weather.</p><p></p><p>2) It's currently in the middle of summer timeline wise.</p><p></p><p>So a sudden unexpected blizzard is a more than strange event. Particularly when the PCs heard Helga's various ideas as to what may be behind it. </p><p></p><p>1) A man with a strange "dragonmark" was reportedly seen in town before the blizzard began. He was reported to be ranting about being 'experimented' on, but unfortunately nobody has verified if the man is even alive or that he exists.</p><p></p><p>2) Rumor has it that a white dragon lives up in the nearby mountains - though nobody has seen it in some time and it doesn't bother the town much.</p><p></p><p>3) She also mentioned that Eustace Isaacs - Tybalts arch nemesis - and a strange woman came into town recently since the blizzard started.</p><p></p><p>Digesting the disturbing news and working on their own theories, the party did their remaining things in town and moved off towards Stonehelm. On the road they ran into two strange individuals, a human man and a rather stranger fellow seemingly made of fire. The new PCs got acquainted with the "original" party (which is still probably getting used to their defender!). Here yet another possibility for the current weather was bought up, with Dain and Hajan having supposed tracked Lyrea (Child of Winter) to this region. It wasn't long after this revelation that they noticed a strange owl watching. It soon became clear <em>that was no ordinary owl</em> and a quick blast from Tybalts gun saw it explode into magical essence. Nothing more than a conjuration! </p><p></p><p>At this point all hell broke loose! Huge white furred humanoids appeared from the falling snow and attacked! These horrible creatures were yeti and they were interested in one thing, <em>murder</em>. Unfortunately, maptools dice roller had other ideas and the yeti weren't filled with murder: but rolling comically low on most attacks! None the less, this was the first test of the new characters and they did pretty damn well. Dain added a solid secondary leader support role to Tybalt and Hajan smashed into one yeti, almost obliterating the creature in a single brutal critical hit. Overall I think the PCs were relieved to not be fighting giant spiders anymore.</p><p></p><p>Of course as is always the case, right at the end of a combat when it's practically over some monster decided to overachieve. In this case it was the Yeti hurler, with his ability to throw large splintering rocks at characters. Standing well back for most of the fight he had been rather ignored - but right at the end with a couple of PCs knocked prone in the snow he managed to pick off Dains spirit companion and bloody Hajan.</p><p></p><p style="text-align: center"><img src="http://img.photobucket.com/albums/v305/Aegeri/YetiMadness.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://img.photobucket.com/albums/v305/Aegeri/YetiMadness2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"><em>Here in a single throw the Yeti hurler took out Dain's animal companion and brutally critted the fallen Barbarian - bloodying him. The hurler didn't get a lot of time to enjoy his victory, as he was promptly splattered by the PCs shortly after.</em></p><p></p><p>So the first combat ended up being pretty straight forward and the PCs didn't take a significant amount of damage. Interestingly though there is almost a certain paranoia about damage creeping in - undoubtedly due to how tough some of the previous combats had been. This is always good to see, as it seems the party is taking some precautions by buying some healing potions and other items. Hopefully this will continue into them buying some cold resistance potions of their own...</p><p></p><p>In any event the PCs ran into an old friend of theirs on the road, Rudolf (or that guy with the overlong and annoying name). From their last encounter on the road featuring a cart stuck in a farm surrounded by bugs, they found his cart stuck in a nasty drift of snow and ice. Naturally they stopped for a chat and learned some more about the town they were going to - further opening up the possibilities.</p><p></p><p>5) The town's warden Giovan recently hired a group of "mercenaries" to hunt down and kill a creature called a wendigo - which the party vaguely remembered as some kind of demon.</p><p></p><p>6) A tribe of local barbarians in the mountains - who sometimes trade with members of the town - have recently cut off all contact. Nobody knows what has happened to them.</p><p></p><p>After thanking him for the information and freeing his cart - thankfully before some loose alchemist fire vials caused unnecessary harm to his lucky grandfather clock - the party marched onwards into Stonehelm to find out more about what was going on....</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5502964, member: 78116"] [center][b]Eberron: Dark Prophecy[/b][/center] As with my Dark Sun game, I'll begin by pointing out the new party as the personnel has shuffled around a bit since the game started. [COLOR=Lime][b]Andraos Zakarash - Kalashtar Battlemind - (Defender) Dain - Human Sentinel - (Leader) Hajan - Cindersoul Genasi Barbarian - (Striker) Ryske - Drow Rogue - (Striker) Dr. Tybalt Ximil - Human Artificer (Leader)[/b][/COLOR][b][/b] Joining the party this session - fresh from their stint with giant spiders everywhere - is Dain the human sentinel and Hajan the cindersoul genasi barbarian. Two very good choices, as the sentinel is quite a flexible fellow who does a bit of being a controller and can function as a secondary backup healer. The barbarian is just a hard hitting character, good mobility and again much more resilience than the assassin - which performed consistently poorly over the entire time of the game. The worst thing about having to introduce new characters to a game is justifying how they find the party. Sometimes it is optimal just to have a PC "appear" in a convenient - if somewhat verisimilitude breaking - manner like how Andraos lucked out with the other characters breaking him from his crystalline "lunch-pouch" before he became, well... [i]lunch[/i]. In this case, I deliberately decided to have Dain and Hajan introduced after the events with the giant spiders was resolved. This allowed me to turn something that is normally a considerable weakness into a strength - with one of the new characters already being familiar with an upcoming antagonist. Tying in the new characters origin and goals with something already happening in the game, means it isn't so verisimilitude breaking when they join up with the original party. Additionally it helps get the PCs whose characters died back into the game more seamlessly and gives them some immediate direction. In this case a druid belonging to an extremist and violent sect from the Eldeen reaches called a [url=http://eberron.wikia.com/wiki/Druidic_Sects#Children_of_Winter]Child of Winter[/url]. Lyrea was directly responsible for the death of numerous members of Dain's family, destroying his farm and almost killing him as well. Ample motivation to trek a good distance from his home - also in the Eldeen reaches - to find her apparent new hiding place in Breland. Of course before any meeting of characters took place, I had to resolve the situation after the parties victory over Arianne. Firstly, the PCs got a rich reward of gold and essentially their next month of life completely arachnid free. It is important to give the characters some time to themselves before anything else happened. The first is to ensure the game doesn't feel like an endless serious of disastrous events. The second was to let them use their gold to enchant some items, potions or whatever else without any particular pressure on them. Basically to ensure that the players can do a bit of character development and roleplaying without any particular immediate pressure. Of course such breaks aren't going to last in the life of an adventurer. It was soon time that they were called back to Warden Gyraxian's home. The PCs met another NPC called Helga - a woman from a nearby town called Stonehelm - who had an unusual problem. She needed to find a skilled artificer who could brew potions of cold resistance, due to her town and much of the surrounding area becoming suddenly caught within a massive blizzard. Now bear in mind if you're reading this not too familiar with Eberron that: 1) Breland is basically a huge 'food basket' and has really reasonable temperate weather. 2) It's currently in the middle of summer timeline wise. So a sudden unexpected blizzard is a more than strange event. Particularly when the PCs heard Helga's various ideas as to what may be behind it. 1) A man with a strange "dragonmark" was reportedly seen in town before the blizzard began. He was reported to be ranting about being 'experimented' on, but unfortunately nobody has verified if the man is even alive or that he exists. 2) Rumor has it that a white dragon lives up in the nearby mountains - though nobody has seen it in some time and it doesn't bother the town much. 3) She also mentioned that Eustace Isaacs - Tybalts arch nemesis - and a strange woman came into town recently since the blizzard started. Digesting the disturbing news and working on their own theories, the party did their remaining things in town and moved off towards Stonehelm. On the road they ran into two strange individuals, a human man and a rather stranger fellow seemingly made of fire. The new PCs got acquainted with the "original" party (which is still probably getting used to their defender!). Here yet another possibility for the current weather was bought up, with Dain and Hajan having supposed tracked Lyrea (Child of Winter) to this region. It wasn't long after this revelation that they noticed a strange owl watching. It soon became clear [i]that was no ordinary owl[/i] and a quick blast from Tybalts gun saw it explode into magical essence. Nothing more than a conjuration! At this point all hell broke loose! Huge white furred humanoids appeared from the falling snow and attacked! These horrible creatures were yeti and they were interested in one thing, [i]murder[/i]. Unfortunately, maptools dice roller had other ideas and the yeti weren't filled with murder: but rolling comically low on most attacks! None the less, this was the first test of the new characters and they did pretty damn well. Dain added a solid secondary leader support role to Tybalt and Hajan smashed into one yeti, almost obliterating the creature in a single brutal critical hit. Overall I think the PCs were relieved to not be fighting giant spiders anymore. Of course as is always the case, right at the end of a combat when it's practically over some monster decided to overachieve. In this case it was the Yeti hurler, with his ability to throw large splintering rocks at characters. Standing well back for most of the fight he had been rather ignored - but right at the end with a couple of PCs knocked prone in the snow he managed to pick off Dains spirit companion and bloody Hajan. [center][IMG]http://img.photobucket.com/albums/v305/Aegeri/YetiMadness.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v305/Aegeri/YetiMadness2.jpg[/IMG] [i]Here in a single throw the Yeti hurler took out Dain's animal companion and brutally critted the fallen Barbarian - bloodying him. The hurler didn't get a lot of time to enjoy his victory, as he was promptly splattered by the PCs shortly after.[/i][/center] So the first combat ended up being pretty straight forward and the PCs didn't take a significant amount of damage. Interestingly though there is almost a certain paranoia about damage creeping in - undoubtedly due to how tough some of the previous combats had been. This is always good to see, as it seems the party is taking some precautions by buying some healing potions and other items. Hopefully this will continue into them buying some cold resistance potions of their own... In any event the PCs ran into an old friend of theirs on the road, Rudolf (or that guy with the overlong and annoying name). From their last encounter on the road featuring a cart stuck in a farm surrounded by bugs, they found his cart stuck in a nasty drift of snow and ice. Naturally they stopped for a chat and learned some more about the town they were going to - further opening up the possibilities. 5) The town's warden Giovan recently hired a group of "mercenaries" to hunt down and kill a creature called a wendigo - which the party vaguely remembered as some kind of demon. 6) A tribe of local barbarians in the mountains - who sometimes trade with members of the town - have recently cut off all contact. Nobody knows what has happened to them. After thanking him for the information and freeing his cart - thankfully before some loose alchemist fire vials caused unnecessary harm to his lucky grandfather clock - the party marched onwards into Stonehelm to find out more about what was going on.... [/QUOTE]
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