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<blockquote data-quote="Scott Steven Bell" data-source="post: 7096867" data-attributes="member: 6874408"><p><strong>Gnoll</strong></p><p>+2 Str +1 Dex</p><p>60' dark vision</p><p>carrion eater; adv vs. disease and poisons</p><p>rampage; after bringing an enemy to 0 health may as a bonus action move half movement to next enemy and bite for 1d4+ strength. </p><p>feral dash; gains +10' movement by running on all fours. may only do so vs bloodied or blooded enemies ie an archer that hit the Ripper with an arrow or one that is already injured.</p><p>bite; as a bonus action may make a bite attack vs a bloodied foe </p><p>bonus proficiency; survival or stealth</p><p></p><p></p><p></p><p><u><strong>Flesh ripper</strong></u> path for barbarian</p><p><strong>Primal</strong>; When not raging bite damage is increased to 1d6 and claw damage is added of 1d4 (if only claws and teeth are used)</p><p><strong>Storm of teeth and claws</strong>; grants as a bonus action two off hand claw attacks and one bite (if main attack is only using his claw) when raging. Also during the rage the tooth and claw damage increases to 1d8 bite and 1d6 claw damage at 5th lvl, 1d10 and 1d8 at lvl 11, and 1d12 and 1d10 at lvl 17. </p><p><strong>Rage of Yeenoghu</strong>; at 6th level immune to fear and charm</p><p><strong>Presence of Yeenoghu</strong>; at 10th level a Flesh Ripper may roar, which acts as a fear spell to any enemy that can see or hear him within 30 feat. DC 8+proficiency bonus+ strength bonus. This effect lasts for 1 round per constitution bonus.</p><p><strong>Rage of Yeenoghu</strong>; at 14th level as a reaction to being struck in melee a Flesh Ripper may make a retaliation attack with his bite and one claw attack.</p></blockquote><p></p>
[QUOTE="Scott Steven Bell, post: 7096867, member: 6874408"] [B]Gnoll[/B] +2 Str +1 Dex 60' dark vision carrion eater; adv vs. disease and poisons rampage; after bringing an enemy to 0 health may as a bonus action move half movement to next enemy and bite for 1d4+ strength. feral dash; gains +10' movement by running on all fours. may only do so vs bloodied or blooded enemies ie an archer that hit the Ripper with an arrow or one that is already injured. bite; as a bonus action may make a bite attack vs a bloodied foe bonus proficiency; survival or stealth [U][B]Flesh ripper[/B][/U] path for barbarian [B]Primal[/B]; When not raging bite damage is increased to 1d6 and claw damage is added of 1d4 (if only claws and teeth are used) [B]Storm of teeth and claws[/B]; grants as a bonus action two off hand claw attacks and one bite (if main attack is only using his claw) when raging. Also during the rage the tooth and claw damage increases to 1d8 bite and 1d6 claw damage at 5th lvl, 1d10 and 1d8 at lvl 11, and 1d12 and 1d10 at lvl 17. [B]Rage of Yeenoghu[/B]; at 6th level immune to fear and charm [B]Presence of Yeenoghu[/B]; at 10th level a Flesh Ripper may roar, which acts as a fear spell to any enemy that can see or hear him within 30 feat. DC 8+proficiency bonus+ strength bonus. This effect lasts for 1 round per constitution bonus. [B]Rage of Yeenoghu[/B]; at 14th level as a reaction to being struck in melee a Flesh Ripper may make a retaliation attack with his bite and one claw attack. [/QUOTE]
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