Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
My Gnoll, PC, Barbarian class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 7098183" data-attributes="member: 6776887"><p>While the gnoll has *ahem* questionable culinary habits, none of the gnolls in the MM or Volo's have this feature. That being said, my version was sparse on racial features. So this could easily be added. It would also work as a more limited version which only covers disease and poison that is ingested.</p><p></p><p>When comparing features on an exotic/homebrew race or class that has something fairly unique, I usually consider that uniqueness to cover some portion of any mechanical shortfall. I would also suggest just having the damage for the Bite and Claw attacks scale all the time and not require raging. As for the comparison of damage, the Berserker vs. Flesh Ripper looks something like this:</p><p></p><p>Berserker with greatsword</p><p>Level 1: 10 (2d6 + 3)</p><p>Level 3: 10 (2d6 + 3) sometimes an additional 10 if taking a point of exhaustion</p><p>Level 4: 11 (2d6 + 4) sometimes an additional 11 if taking a point of exhaustion</p><p>Level 5: 22 ((2d6 + 4) * 2) sometimes an additional 11 if taking a point of exhaustion</p><p>Level 8: 24 ((2d6 + 5) * 2) sometimes an additional 12 if taking a point of exhaustion</p><p></p><p>Original Flesh Ripper (only using natural attacks and no boosting natural weapon attacks from raging)</p><p>Level 1: Club 5 (1d4 + 3) sometimes additional 5 from from Rampage</p><p>Level 3: Claw 5 (1d4 + 3), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 13</p><p>Level 4: Claw 6 (1d4 + 4), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 14</p><p>Level 5: Claw 13 ((1d4 + 4) * 2), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 21</p><p>Level 8: Claw 15 ((1d4 + 5) * 2), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 23</p><p></p><p>Original Flesh Ripper (only using natural attacks and boosting natural weapon attacks from raging)</p><p>Level 1: 5 (1d4 + 3) sometimes additional 5 from from Rampage</p><p>Level 3: Claw 5 (1d4 + 3), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6)) for a total of 13</p><p>Level 4: Claw 6 (1d4 + 4), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 14</p><p>Level 5: Claw 15 ((1d6 + 4) * 2), bonus attack Claws and Bite 11 (1d6 * 2 + 1d8) for a total of 26</p><p>Level 8: Claw 17 ((1d6 + 5) * 2), bonus attack Claws and Bite 11 (1d6 * 2 + 1d8) for a total of 28</p><p>Level 11: Claw 19 ((1d8 + 5) * 2), bonus attack Claws and Bite 14 (1d8 * 2 + 1d10) for a total of 33</p><p>Level 17: Claw 21 ((1d10 + 5) * 2), bonus attack Claws and Bite 17 (1d10 * 2 + 1d12) for a total of 38</p><p></p><p>Looking at it slightly differently</p><p>Berserker; B with Frenzy;; Flesh Ripper; FR raging;; FR with Rampage; FR raging Rampage</p><p>Level 1: 10; N/A;; 5; 5;; 10; 10</p><p>Level 3: 10; 20;; 13; 13;; 11; 11</p><p>Level 4: 11; 22;; 14; 14;; 13; 13</p><p>Level 5: 22; 33;; 21; 26;; 18; 19</p><p>Level 8: 24; 36;; 23; 28;; 20; 21</p><p>Level 11: 24; 36;; 23; 33;; 20; 22</p><p>Level 17: 24; 36;; 23; 38;; 20; 23</p><p></p><p>The original Flesh Ripper keeps up with the Berserker with a greatsword just fine when neither are raging. When raging, the Flesh ripper consistently gets the damage the berserker can get without the need to take a point of exhaustion. This also removes the point of Rampage, as 3 attacks with no ability modifiers will always be as good or better than the one Bite from Rampage. The Flesh Ripper taking the off hand bonus attacks is as good or better than a Flesh Ripper raging and using Rampage.</p><p></p><p>Suggested Flesh Ripper (bonus attacks from raging)</p><p>Level 1: Club 5 (1d4 + 3) sometimes additional 5 from from Rampage</p><p>Level 3: Claw 5 (1d4 + 3), bonus attack Bite 2 (1d4) for a total of 7</p><p>Level 4: Claw 6 (1d4 + 4), bonus attack Bite 2 (1d4) for a total of 8</p><p>Level 5: Claw 15 ((1d6 + 4) * 2), bonus attack Bite 3 (1d6) for a total of 18</p><p>Level 8: Claw 17 ((1d6 + 5) * 2), bonus attack Bite 3 (1d6) for a total of 20</p><p>Level 11: Claw 19 ((1d8 + 5) * 2), bonus attack Bite 4 (1d8) for a total of 23</p><p>Level 17: Claw 21 ((1d10 + 5) * 2), bonus attack Bite 5 (1d10) for a total of 26</p><p></p><p>Each of those damage totals can be boosted by 3 to 5 if Rampage can be used rather than the bonus attack from raging. So the suggested Flesh Ripper would average 5 fewer points of damage across all levels when not raging and without Rampage. This goes away if rampage can be used, and the Flesh Ripper with Rampage actually pulls slightly ahead at higher levels (25 vs Berserker's 24 at level 8).</p><p></p><p>Even now the suggested Flesh Ripper can get its bonus attacks much more often when raging as it does not cost a point of exhaustion. In this case, the deficit is only 3-4 points of damage through level 8, and the Flesh Ripper pulls ahead at Level 17 (26 vs Berserker's 24).</p><p></p><p>Looking at the Berserker vs. the suggested Flesh Ripper</p><p>Berserker; B with Frenzy;; Flesh Ripper; FR raging; FR with Rampage</p><p>Level 1: 10; N/A;; 5; 5; 10</p><p>Level 3: 10; 20;; 5; 7; 10</p><p>Level 4: 11; 22;; 6; 8; 12</p><p>Level 5: 22; 33;; 15; 18; 22</p><p>Level 8: 24; 36;; 17; 20; 25</p><p>Level 11: 24; 36;; 19; 23; 28</p><p>Level 17: 24; 36;; 21; 26; 31</p><p></p><p>In this version, the Berserker does a little better, but the Flesh Ripper usually can take a bonus action through either raging or Rampage. This version is simpler to run as the damage die stays the same between the Bite and Claw attacks and whether or not you are raging. Rampage also actually has a use in this build. The Berserker is still the damage king when it uses Frenzy, but that comes at a steep price.</p><p></p><p>As for the Flesh Ripper not getting magic weapons, this would be a good time to crib the Level 6 magic weapon feature from the monk. It could replace either the current Level 6 or Level 10 Flesh Ripper feature.</p><p></p><p>So what adventure are you in that a gnoll PC actually works?</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7098183, member: 6776887"] While the gnoll has *ahem* questionable culinary habits, none of the gnolls in the MM or Volo's have this feature. That being said, my version was sparse on racial features. So this could easily be added. It would also work as a more limited version which only covers disease and poison that is ingested. When comparing features on an exotic/homebrew race or class that has something fairly unique, I usually consider that uniqueness to cover some portion of any mechanical shortfall. I would also suggest just having the damage for the Bite and Claw attacks scale all the time and not require raging. As for the comparison of damage, the Berserker vs. Flesh Ripper looks something like this: Berserker with greatsword Level 1: 10 (2d6 + 3) Level 3: 10 (2d6 + 3) sometimes an additional 10 if taking a point of exhaustion Level 4: 11 (2d6 + 4) sometimes an additional 11 if taking a point of exhaustion Level 5: 22 ((2d6 + 4) * 2) sometimes an additional 11 if taking a point of exhaustion Level 8: 24 ((2d6 + 5) * 2) sometimes an additional 12 if taking a point of exhaustion Original Flesh Ripper (only using natural attacks and no boosting natural weapon attacks from raging) Level 1: Club 5 (1d4 + 3) sometimes additional 5 from from Rampage Level 3: Claw 5 (1d4 + 3), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 13 Level 4: Claw 6 (1d4 + 4), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 14 Level 5: Claw 13 ((1d4 + 4) * 2), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 21 Level 8: Claw 15 ((1d4 + 5) * 2), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 23 Original Flesh Ripper (only using natural attacks and boosting natural weapon attacks from raging) Level 1: 5 (1d4 + 3) sometimes additional 5 from from Rampage Level 3: Claw 5 (1d4 + 3), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6)) for a total of 13 Level 4: Claw 6 (1d4 + 4), bonus attack Claws and Bite 8 (1d4 * 2 + 1d6) for a total of 14 Level 5: Claw 15 ((1d6 + 4) * 2), bonus attack Claws and Bite 11 (1d6 * 2 + 1d8) for a total of 26 Level 8: Claw 17 ((1d6 + 5) * 2), bonus attack Claws and Bite 11 (1d6 * 2 + 1d8) for a total of 28 Level 11: Claw 19 ((1d8 + 5) * 2), bonus attack Claws and Bite 14 (1d8 * 2 + 1d10) for a total of 33 Level 17: Claw 21 ((1d10 + 5) * 2), bonus attack Claws and Bite 17 (1d10 * 2 + 1d12) for a total of 38 Looking at it slightly differently Berserker; B with Frenzy;; Flesh Ripper; FR raging;; FR with Rampage; FR raging Rampage Level 1: 10; N/A;; 5; 5;; 10; 10 Level 3: 10; 20;; 13; 13;; 11; 11 Level 4: 11; 22;; 14; 14;; 13; 13 Level 5: 22; 33;; 21; 26;; 18; 19 Level 8: 24; 36;; 23; 28;; 20; 21 Level 11: 24; 36;; 23; 33;; 20; 22 Level 17: 24; 36;; 23; 38;; 20; 23 The original Flesh Ripper keeps up with the Berserker with a greatsword just fine when neither are raging. When raging, the Flesh ripper consistently gets the damage the berserker can get without the need to take a point of exhaustion. This also removes the point of Rampage, as 3 attacks with no ability modifiers will always be as good or better than the one Bite from Rampage. The Flesh Ripper taking the off hand bonus attacks is as good or better than a Flesh Ripper raging and using Rampage. Suggested Flesh Ripper (bonus attacks from raging) Level 1: Club 5 (1d4 + 3) sometimes additional 5 from from Rampage Level 3: Claw 5 (1d4 + 3), bonus attack Bite 2 (1d4) for a total of 7 Level 4: Claw 6 (1d4 + 4), bonus attack Bite 2 (1d4) for a total of 8 Level 5: Claw 15 ((1d6 + 4) * 2), bonus attack Bite 3 (1d6) for a total of 18 Level 8: Claw 17 ((1d6 + 5) * 2), bonus attack Bite 3 (1d6) for a total of 20 Level 11: Claw 19 ((1d8 + 5) * 2), bonus attack Bite 4 (1d8) for a total of 23 Level 17: Claw 21 ((1d10 + 5) * 2), bonus attack Bite 5 (1d10) for a total of 26 Each of those damage totals can be boosted by 3 to 5 if Rampage can be used rather than the bonus attack from raging. So the suggested Flesh Ripper would average 5 fewer points of damage across all levels when not raging and without Rampage. This goes away if rampage can be used, and the Flesh Ripper with Rampage actually pulls slightly ahead at higher levels (25 vs Berserker's 24 at level 8). Even now the suggested Flesh Ripper can get its bonus attacks much more often when raging as it does not cost a point of exhaustion. In this case, the deficit is only 3-4 points of damage through level 8, and the Flesh Ripper pulls ahead at Level 17 (26 vs Berserker's 24). Looking at the Berserker vs. the suggested Flesh Ripper Berserker; B with Frenzy;; Flesh Ripper; FR raging; FR with Rampage Level 1: 10; N/A;; 5; 5; 10 Level 3: 10; 20;; 5; 7; 10 Level 4: 11; 22;; 6; 8; 12 Level 5: 22; 33;; 15; 18; 22 Level 8: 24; 36;; 17; 20; 25 Level 11: 24; 36;; 19; 23; 28 Level 17: 24; 36;; 21; 26; 31 In this version, the Berserker does a little better, but the Flesh Ripper usually can take a bonus action through either raging or Rampage. This version is simpler to run as the damage die stays the same between the Bite and Claw attacks and whether or not you are raging. Rampage also actually has a use in this build. The Berserker is still the damage king when it uses Frenzy, but that comes at a steep price. As for the Flesh Ripper not getting magic weapons, this would be a good time to crib the Level 6 magic weapon feature from the monk. It could replace either the current Level 6 or Level 10 Flesh Ripper feature. So what adventure are you in that a gnoll PC actually works? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Gnoll, PC, Barbarian class
Top