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My group wants to access the cleric spells whenever the healer is absent from the session...
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<blockquote data-quote="Klaudius Rex" data-source="post: 6998159" data-attributes="member: 6807408"><p>You all got good points.</p><p></p><p>My cleric missed one lousy session, and his attendance is for the most part great, but this one time was just a bit more inconvienient for the rest of the group because they were low on all consumable healing.</p><p></p><p>They were actually traveling home from a demonically-possessed boss beholder's lair who killed one player, and in a supernatural poltergeist sort of way, shattered all glassware that the players carried including healing potions, poisons, holy water, and the like. They did have their healers kits intact, though. Regardless, they came away from that fight victorious, but definitely licking wounds. That was last session, which by the way, the healer was killed by the beholder, but resurrected shortly thereafter by a guardian angel that the players had rescued. </p><p></p><p>In this session, the cleric was absent as i mentioned before. In the game, its a 10 day trip from the beholder's lair to the Underdark outpost, and i wanted to have a planned encounter that would setup the next quest. So they felt strong about taking a "long rest" on the way home, until they had pretty much back to back encounters with some wizards followed by some oozes. They of course, unloaded all thier best spells and such on the high level wizards and won decisively without the healer. The oozes came withot them even being able to take short rest, and they panicked. I didnt nerf the black puddings because i thought that these mighty 13th-14th level characters could handle two back to back battles with no short rest, no consumable healing, and without the healer at the table.</p><p></p><p>I still think they could have beat the oozes, but they panicked, which i didnt expect. And in thier haste, they fumbled more than usual in fleeing the battle scene...and well...it caused me to rethink the policy of allowing absent character resources to be used.</p><p></p><p>I just felt so bad for these poor saps...</p><p></p><p>However, i think that generally, i dont think that the group can get help from an absent character...even if its the heal bot.</p></blockquote><p></p>
[QUOTE="Klaudius Rex, post: 6998159, member: 6807408"] You all got good points. My cleric missed one lousy session, and his attendance is for the most part great, but this one time was just a bit more inconvienient for the rest of the group because they were low on all consumable healing. They were actually traveling home from a demonically-possessed boss beholder's lair who killed one player, and in a supernatural poltergeist sort of way, shattered all glassware that the players carried including healing potions, poisons, holy water, and the like. They did have their healers kits intact, though. Regardless, they came away from that fight victorious, but definitely licking wounds. That was last session, which by the way, the healer was killed by the beholder, but resurrected shortly thereafter by a guardian angel that the players had rescued. In this session, the cleric was absent as i mentioned before. In the game, its a 10 day trip from the beholder's lair to the Underdark outpost, and i wanted to have a planned encounter that would setup the next quest. So they felt strong about taking a "long rest" on the way home, until they had pretty much back to back encounters with some wizards followed by some oozes. They of course, unloaded all thier best spells and such on the high level wizards and won decisively without the healer. The oozes came withot them even being able to take short rest, and they panicked. I didnt nerf the black puddings because i thought that these mighty 13th-14th level characters could handle two back to back battles with no short rest, no consumable healing, and without the healer at the table. I still think they could have beat the oozes, but they panicked, which i didnt expect. And in thier haste, they fumbled more than usual in fleeing the battle scene...and well...it caused me to rethink the policy of allowing absent character resources to be used. I just felt so bad for these poor saps... However, i think that generally, i dont think that the group can get help from an absent character...even if its the heal bot. [/QUOTE]
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My group wants to access the cleric spells whenever the healer is absent from the session...
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