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My group wants to access the cleric spells whenever the healer is absent from the session...
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<blockquote data-quote="MrHotter" data-source="post: 6998162" data-attributes="member: 76055"><p>As long as you've adjusted the combat to account for the fact that a player is missing then you should stick with your 'the cleric is suffering from a bout of madness and can not cast spells' narrative. </p><p></p><p>I've made the mistake of letting the rest of the players control the character of a missing person before and the first thing they tried to do was hand out his gear to their characters and then use him as a trap springer. I also don't want to devote more of my own bandwidth to play the character as a DMPC if I can just adjust the encounters.</p><p></p><p>Now I just do my best to come up with a plausible excuse as to why the character is not around. Sometimes it's as simple as 'he's watching the horses', and the rest of the players know they are on their own.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 6998162, member: 76055"] As long as you've adjusted the combat to account for the fact that a player is missing then you should stick with your 'the cleric is suffering from a bout of madness and can not cast spells' narrative. I've made the mistake of letting the rest of the players control the character of a missing person before and the first thing they tried to do was hand out his gear to their characters and then use him as a trap springer. I also don't want to devote more of my own bandwidth to play the character as a DMPC if I can just adjust the encounters. Now I just do my best to come up with a plausible excuse as to why the character is not around. Sometimes it's as simple as 'he's watching the horses', and the rest of the players know they are on their own. [/QUOTE]
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Community
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*Dungeons & Dragons
My group wants to access the cleric spells whenever the healer is absent from the session...
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