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My Gut Reaction to Book of Nine Swords
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3063516" data-attributes="member: 1165"><p>I've played my warblade 6 in one session so far. Looks good so far. I took lots of White Raven abilities and lots of Stone Dragon so I can buff and bash pretty often. The battles didn't actually last long enough for me to run out of maneuvers (so I never refereshed during combat).</p><p></p><p>I agree it's a bit overpowered. I don't think the maneuvers are overpowered (maybe there's a couple broken ones sprinkled in there ... there always are, aren't there?) but I think you could cut the hp to d10/level and require a move action to restore maneuvers.</p><p></p><p>It'll be stronger than a fighter at high levels, but that's because the fighter is pretty weak at low levels.</p><p></p><p>I disagree that Int is used to balance the warblade; whoever designed ToB has no idea what point buy or die-rolling system players and DMs who use the book are actually using. My warblade has a high Int, but that's because he's a military officer. If he were a grunt, I would just put in a 10 instead, and instead of White Raven, I'd put in more bashing stuff. Int supported my concept, but (within the rules) he could have been a general with an Int of 8!</p><p></p><p>On another note, the sword sage is quite weak, even when house-ruled to full BAB. WotC has made non-DnD supplements where light fighters don't suck - maybe it should take a look at these. I don't know about the crusader; once the DM told me it randomly determines what maneuvers it gets available I completely lost interest in it.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3063516, member: 1165"] I've played my warblade 6 in one session so far. Looks good so far. I took lots of White Raven abilities and lots of Stone Dragon so I can buff and bash pretty often. The battles didn't actually last long enough for me to run out of maneuvers (so I never refereshed during combat). I agree it's a bit overpowered. I don't think the maneuvers are overpowered (maybe there's a couple broken ones sprinkled in there ... there always are, aren't there?) but I think you could cut the hp to d10/level and require a move action to restore maneuvers. It'll be stronger than a fighter at high levels, but that's because the fighter is pretty weak at low levels. I disagree that Int is used to balance the warblade; whoever designed ToB has no idea what point buy or die-rolling system players and DMs who use the book are actually using. My warblade has a high Int, but that's because he's a military officer. If he were a grunt, I would just put in a 10 instead, and instead of White Raven, I'd put in more bashing stuff. Int supported my concept, but (within the rules) he could have been a general with an Int of 8! On another note, the sword sage is quite weak, even when house-ruled to full BAB. WotC has made non-DnD supplements where light fighters don't suck - maybe it should take a look at these. I don't know about the crusader; once the DM told me it randomly determines what maneuvers it gets available I completely lost interest in it. [/QUOTE]
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