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<blockquote data-quote="Kurashu" data-source="post: 3305594" data-attributes="member: 41198"><p>First, I'd like to say thank you for receiving this well. I'm actually surprised no one has done this before.</p><p></p><p>Nifft: I gave him AM (Light) at first level because it seemed like a good place to start giving AM. The Steal Luck is a good idea.</p><p></p><p>Air: Perhaps remove mettle (I keep wanting to type metal o_o), keep good fort, and make Arcane Resistance = Divine Grace. I do like the idea of restricting him to least & lesser invocations. I suppose adding back the Curses and Aura wouldn't be too much.</p><p></p><p>I'm split between the Steal Luck and the Curses/Aura. Perhaps if we made Steal Luck in a Curse/Hex Feat.</p><p></p><p>Either way, I'm sure the player in my group who wants to play a Hexblade will enjoy this variant greatly; especially since it'll let him tank.</p></blockquote><p></p>
[QUOTE="Kurashu, post: 3305594, member: 41198"] First, I'd like to say thank you for receiving this well. I'm actually surprised no one has done this before. Nifft: I gave him AM (Light) at first level because it seemed like a good place to start giving AM. The Steal Luck is a good idea. Air: Perhaps remove mettle (I keep wanting to type metal o_o), keep good fort, and make Arcane Resistance = Divine Grace. I do like the idea of restricting him to least & lesser invocations. I suppose adding back the Curses and Aura wouldn't be too much. I'm split between the Steal Luck and the Curses/Aura. Perhaps if we made Steal Luck in a Curse/Hex Feat. Either way, I'm sure the player in my group who wants to play a Hexblade will enjoy this variant greatly; especially since it'll let him tank. [/QUOTE]
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