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My house-rules for extreme weather and sleeping in armor
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<blockquote data-quote="machineelf" data-source="post: 7028348" data-attributes="member: 6774924"><p>Ah. It's interesting to me that some people really dislike the idea of sleeping in armor being a difficulty. Not that you're wrong for disliking it, just that the idea has never bothered me, but it bothers some people. </p><p></p><p>Part of my motivation for the rule is that I wanted to make certain items like tents and sleeping pads more meaningful, as well as making the survival check a bit more meaningful (i.e., with a successful check, you can make a natural shelter that protects you from the elements just as well as a tent would). If everyone sleeps just fine in the wilderness, then who ever needs a tent or sleeping pad? Another part of my motivation was to give players an interesting decision: Do I sleep with armor on and chance it, or sleep without armor and chance that we won't be attacked? The fights in the middle of the night where the paladin or fighter have to get up and fight in their skivvies with a lower AC sound kind of fun with the extra challenge.</p><p></p><p>I am still definitely willing to give more thought to this rule before I implement it, but I thought it was somewhat elegant: A fighter or Paladin will likely have a high con, so with the +5 they get from having a sleeping pad and a tent, they still stand a good chance of being OK if they decide to sleep in full armor. And as they gain levels they may eventually have no problem sleeping in full armor at higher levels when they factor in their Con ST proficiency. </p><p></p><p>Wizards and other types who have a low Con saving through may still struggle to sleep comfortable even in cloth robes, if they didn't bother to bring a tent or sleeping pad. Anyway, I'll still give it some more thought.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7028348, member: 6774924"] Ah. It's interesting to me that some people really dislike the idea of sleeping in armor being a difficulty. Not that you're wrong for disliking it, just that the idea has never bothered me, but it bothers some people. Part of my motivation for the rule is that I wanted to make certain items like tents and sleeping pads more meaningful, as well as making the survival check a bit more meaningful (i.e., with a successful check, you can make a natural shelter that protects you from the elements just as well as a tent would). If everyone sleeps just fine in the wilderness, then who ever needs a tent or sleeping pad? Another part of my motivation was to give players an interesting decision: Do I sleep with armor on and chance it, or sleep without armor and chance that we won't be attacked? The fights in the middle of the night where the paladin or fighter have to get up and fight in their skivvies with a lower AC sound kind of fun with the extra challenge. I am still definitely willing to give more thought to this rule before I implement it, but I thought it was somewhat elegant: A fighter or Paladin will likely have a high con, so with the +5 they get from having a sleeping pad and a tent, they still stand a good chance of being OK if they decide to sleep in full armor. And as they gain levels they may eventually have no problem sleeping in full armor at higher levels when they factor in their Con ST proficiency. Wizards and other types who have a low Con saving through may still struggle to sleep comfortable even in cloth robes, if they didn't bother to bring a tent or sleeping pad. Anyway, I'll still give it some more thought. [/QUOTE]
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