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General Tabletop Discussion
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My house-rules for extreme weather and sleeping in armor
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<blockquote data-quote="TallIan" data-source="post: 7028435" data-attributes="member: 6853819"><p>I'm inclined to mostly agree with this:</p><p></p><p><strong>Sleeping:</strong> Getting a good night's sleep is more dependant on the weather than the armour you are wearing. Sleeping outdoors in cloth armour is probably helpful, if anything. I used to be reluctant to take my body armour* off (I only took the solid plates out) in training unless I knew I was going to get a good long sleep. </p><p></p><p>I would do something like this for sleeping:</p><p></p><p>Extreme cold: DC18</p><p>Cold: DC 15</p><p>Temperate: DC 10</p><p>Warm: DC 5</p><p>Hot: DC 0</p><p></p><p>Rain: -5 (or 0 in hot conditions)</p><p>Bed roll: +8</p><p>Tent: negates rain penalty and +2</p><p>Cloth armour, heavy clothing or cloak: +2 (-2 in hot conditions)</p><p>Metal Armour: -8</p><p></p><p>*Modern combat armour without the plates is similar to a thick synthetic coat in feel.</p><p></p><p><strong>Extreme Cold</strong></p><p>I would add a +2/+5 bonus for light/heavy activity and maybe allow for +3 for a small cooking fire and advantage on the roll for a large fire. It's hard to overstate the real and psychological advantage fire (or indeed just light) offers in the cold.</p><p></p><p><strong>Extreme Heat</strong></p><p>I would link the rolls more to levels of activity, sitting in the sun in armour with adequate drinking water is not fun, but not exhausting. Exposure is a bigger problem (sun burn and blistering), that I would model as mild HP loss rather than fatigue.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7028435, member: 6853819"] I'm inclined to mostly agree with this: [B]Sleeping:[/B] Getting a good night's sleep is more dependant on the weather than the armour you are wearing. Sleeping outdoors in cloth armour is probably helpful, if anything. I used to be reluctant to take my body armour* off (I only took the solid plates out) in training unless I knew I was going to get a good long sleep. I would do something like this for sleeping: Extreme cold: DC18 Cold: DC 15 Temperate: DC 10 Warm: DC 5 Hot: DC 0 Rain: -5 (or 0 in hot conditions) Bed roll: +8 Tent: negates rain penalty and +2 Cloth armour, heavy clothing or cloak: +2 (-2 in hot conditions) Metal Armour: -8 *Modern combat armour without the plates is similar to a thick synthetic coat in feel. [B]Extreme Cold[/B] I would add a +2/+5 bonus for light/heavy activity and maybe allow for +3 for a small cooking fire and advantage on the roll for a large fire. It's hard to overstate the real and psychological advantage fire (or indeed just light) offers in the cold. [B]Extreme Heat[/B] I would link the rolls more to levels of activity, sitting in the sun in armour with adequate drinking water is not fun, but not exhausting. Exposure is a bigger problem (sun burn and blistering), that I would model as mild HP loss rather than fatigue. [/QUOTE]
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