Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My houserules until now:
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="erik_the_guy" data-source="post: 4385157" data-attributes="member: 70483"><p>---</p><p>9 - I think a character proficient in longswords should be better at identifying one than a wizard. The only problem is that if the party finds 3 magic items and then takes and extended rest (assuming a worst case scenario where only one member has arcana) then the wizard is only going to identify the wand, leaving the dagger and sword unidentified. The current rules for identification exist for</p><p>A: simplicity</p><p>B: allowing the characters to use magic items without having to take many extended rests (thus speeding up game play)</p><p>C: allowing everyone to identify their items, not leaving the choice up to the wizard</p><p></p><p>If you want to use this rule use a more balanced variant: If the item found is a wand, only characters that can use wands or characters with arcana can identify it. If it is a +1 longsword, characters with longsword proficiency or <em>arcana </em>can identify it. If it is a Holy avenger, characters with <em>religeon</em>, longsword proficiency, or the ability to use holy symbols can identify it etc... Maybe anyone can identify potions. Usually you already know what they are when you find them anyways.</p><p>I like your idea, but don't restrict identifying to just one skill (and therefore only a few classes).</p><p>I might use this one. Let the fighter identify longswords or axes, but not wands.</p><p>---</p><p>8 - Seems balanced enough, for the most part only rogues use light blades anyways. I might use this one.</p><p>---</p><p>4 - I think this takes away from the two-blade ranger a bit. The two blade ranger can use two longswords, the bow ranger has to use a longsword and a shortsword. It's not a big drawback for the bow ranger, so I don't see the problem.</p><p>---</p><p>0 - Anything which can take the form of a proper grammar, so will not be this sentence.</p><p>---</p><p>1 - I agree with you, I like the old 9 alignments. I would let my players use either alignment system for their characters, as alignment doesn't impact combat as much as it used to.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4385157, member: 70483"] --- 9 - I think a character proficient in longswords should be better at identifying one than a wizard. The only problem is that if the party finds 3 magic items and then takes and extended rest (assuming a worst case scenario where only one member has arcana) then the wizard is only going to identify the wand, leaving the dagger and sword unidentified. The current rules for identification exist for A: simplicity B: allowing the characters to use magic items without having to take many extended rests (thus speeding up game play) C: allowing everyone to identify their items, not leaving the choice up to the wizard If you want to use this rule use a more balanced variant: If the item found is a wand, only characters that can use wands or characters with arcana can identify it. If it is a +1 longsword, characters with longsword proficiency or [I]arcana [/I]can identify it. If it is a Holy avenger, characters with [I]religeon[/I], longsword proficiency, or the ability to use holy symbols can identify it etc... Maybe anyone can identify potions. Usually you already know what they are when you find them anyways. I like your idea, but don't restrict identifying to just one skill (and therefore only a few classes). I might use this one. Let the fighter identify longswords or axes, but not wands. --- 8 - Seems balanced enough, for the most part only rogues use light blades anyways. I might use this one. --- 4 - I think this takes away from the two-blade ranger a bit. The two blade ranger can use two longswords, the bow ranger has to use a longsword and a shortsword. It's not a big drawback for the bow ranger, so I don't see the problem. --- 0 - Anything which can take the form of a proper grammar, so will not be this sentence. --- 1 - I agree with you, I like the old 9 alignments. I would let my players use either alignment system for their characters, as alignment doesn't impact combat as much as it used to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My houserules until now:
Top