Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5962369" data-attributes="member: 11300"><p>This is an interesting observation and very true. In terms of tactics, I can imagine there being situations where going for the denial of hit points is optimal and then other situations where wearing the opponent's hit points down should be preferred, within the same combat and perhaps even the same opponent. If you could mathematically position it so that this tactical tipping point is a common feature, I think you would add an intrinsic level of dynamism to combat at a fundamental level.</p><p></p><p>Again an interesting observation, it would be nice if someone could XP you for them. I think leaving the option there is quite important. I suppose an interesting furthering of this is highlighting <em>when</em> the character gets to make their choice of expending hit points or not. Do they get to choose before the attack is made on them, after the success of the attack is determined, or after damage has been equated? This most likely makes things a little awkward but I would imagine that being forced to nominate after the attack is declared but before the success of the attack is determined would increase the probability of those corner cases coming up; but then turn it from Fortune in the middle to Fortune at the end.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5962369, member: 11300"] This is an interesting observation and very true. In terms of tactics, I can imagine there being situations where going for the denial of hit points is optimal and then other situations where wearing the opponent's hit points down should be preferred, within the same combat and perhaps even the same opponent. If you could mathematically position it so that this tactical tipping point is a common feature, I think you would add an intrinsic level of dynamism to combat at a fundamental level. Again an interesting observation, it would be nice if someone could XP you for them. I think leaving the option there is quite important. I suppose an interesting furthering of this is highlighting [i]when[/i] the character gets to make their choice of expending hit points or not. Do they get to choose before the attack is made on them, after the success of the attack is determined, or after damage has been equated? This most likely makes things a little awkward but I would imagine that being forced to nominate after the attack is declared but before the success of the attack is determined would increase the probability of those corner cases coming up; but then turn it from Fortune in the middle to Fortune at the end. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
Top