Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
My ideas for a new campaign(suggestions needed, My players STAY OUT)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="blackshirt5" data-source="post: 1028232" data-attributes="member: 7871"><p>An update; I've got a bunch of the stuff worked out already in my head, and I wanted to run a fresh idea by you guys, inspired by Paka's Eternal Dungeon thread.</p><p></p><p>The Dark Elves did not always live underground. Once, they were members of the high elves of the surface, and they lived in the area that is now the Jand Wastelands. They developed a magical item that they believed would revolutionize travel among the elves; a living bit of stone that could slowly but surely grow into fully formed tunnels, passageways, and halls. Unfortunately, they decided to implement it without telling anyone.</p><p></p><p>Back in those days, the Jand Wasteland was known as Jandalar Forest; that began to change when the Tunneler was used; with the application of Elven High Magic, it began it's growth at an accelerated rate and soon had consumed the entire forest; the elves fled, including the 7 Elven Houses that were responsible for The Tunneler's creation. When the elders of the other houses discovered that the 7 had unwittingly brought about the destruction of Jandalar, they were driven from the Unsel Woods into the Jand Wastelands to die.</p><p></p><p>Death, however, was not in the cards for the newly christened Dark Elves. They discovered that the Tunneler had created a deep cavern for those who had gotten caught up and left behind in the evacuation of Jandalar, and was more than happy to welcome the 7 exiled houses, it's creators, into their new home within the dungeon complex. The Dark Elves applied their knowledge of spirits to their creation and, by binding Dark Spirits to the Tunneler, were able to make it spawn monsters(albeit temporarily), create traps as it expanded, and incorporate a cruel vision.</p><p></p><p>Now, millenia later, the overworld fights against the Tunneler, renamed Barbacan, and it's Dark Elf inhabitants. Teams of warriors make periodic forays into the dungeon halls in hopes of cutting off sections from the main body to wither and die; it is an uphill battle but one that is sometimes won. And always do the elves wait for their hameful secret to be found out, that it is their fault that the Tunneler slowly but surely infests the ground beneath their feet with it's halls, bringing the Dark Elves closer to the surface.</p><p></p><p>The only area that the Tunneler has ever shied away from was a region known as the Cliffs of Aida, named after the priestess who helped to seal away the Dark Spirits; legends stated that this area is where the fabled Crystal Prison was buried under, and the Tunneler, being inhabited by Dark Spirits itself, would have a primal fear of the Crystal Prison. As of the past 15 years, however, it has been noticed that the dungeon halls do seem to creep closer to the Cliffs of Aida every year; perhaps a sign of the Crystal Prison's opening?</p></blockquote><p></p>
[QUOTE="blackshirt5, post: 1028232, member: 7871"] An update; I've got a bunch of the stuff worked out already in my head, and I wanted to run a fresh idea by you guys, inspired by Paka's Eternal Dungeon thread. The Dark Elves did not always live underground. Once, they were members of the high elves of the surface, and they lived in the area that is now the Jand Wastelands. They developed a magical item that they believed would revolutionize travel among the elves; a living bit of stone that could slowly but surely grow into fully formed tunnels, passageways, and halls. Unfortunately, they decided to implement it without telling anyone. Back in those days, the Jand Wasteland was known as Jandalar Forest; that began to change when the Tunneler was used; with the application of Elven High Magic, it began it's growth at an accelerated rate and soon had consumed the entire forest; the elves fled, including the 7 Elven Houses that were responsible for The Tunneler's creation. When the elders of the other houses discovered that the 7 had unwittingly brought about the destruction of Jandalar, they were driven from the Unsel Woods into the Jand Wastelands to die. Death, however, was not in the cards for the newly christened Dark Elves. They discovered that the Tunneler had created a deep cavern for those who had gotten caught up and left behind in the evacuation of Jandalar, and was more than happy to welcome the 7 exiled houses, it's creators, into their new home within the dungeon complex. The Dark Elves applied their knowledge of spirits to their creation and, by binding Dark Spirits to the Tunneler, were able to make it spawn monsters(albeit temporarily), create traps as it expanded, and incorporate a cruel vision. Now, millenia later, the overworld fights against the Tunneler, renamed Barbacan, and it's Dark Elf inhabitants. Teams of warriors make periodic forays into the dungeon halls in hopes of cutting off sections from the main body to wither and die; it is an uphill battle but one that is sometimes won. And always do the elves wait for their hameful secret to be found out, that it is their fault that the Tunneler slowly but surely infests the ground beneath their feet with it's halls, bringing the Dark Elves closer to the surface. The only area that the Tunneler has ever shied away from was a region known as the Cliffs of Aida, named after the priestess who helped to seal away the Dark Spirits; legends stated that this area is where the fabled Crystal Prison was buried under, and the Tunneler, being inhabited by Dark Spirits itself, would have a primal fear of the Crystal Prison. As of the past 15 years, however, it has been noticed that the dungeon halls do seem to creep closer to the Cliffs of Aida every year; perhaps a sign of the Crystal Prison's opening? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My ideas for a new campaign(suggestions needed, My players STAY OUT)
Top