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My last great campaign.
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<blockquote data-quote="Epametheus" data-source="post: 2067039" data-attributes="member: 719"><p><em>Nice.</em></p><p></p><p>Alright. Well, then: what made the world go kablooie?</p><p></p><p>My advice would actually be to go along the Lavos/Cthulhuesque route -- something <strong>Other</strong> entered the world, and Reality simply broke under the burder of trying to support Its presence. Now, It doesn't have to be a god or anything like that; perhaps It exists in a sort of blindspot possessed by the gods. They know It's around, and It's screwing everything up, but they're unable to directly act against It in any way, or even interact with It.</p><p></p><p>This is where mortals come in -- mortals can interact with It. It exists in someway in all time periods. There are almost certainly horrible consequences for those who sucessfully contact it, yet there are always rewards for dealing with the devil... Anyways, it is within the power of mortals to cast It out of a time period, to physically manifest It in a time period and fight it out, to bargain with It... And to travel to where Its true essence is, and kill it/cast it out for good.</p><p></p><p>The idea of the PCs being people who've been cut off from the time stream is a nice one; perhaps all mortals who've been cut off from Time have the capability to travel between the eras and meddle with events. It is these people who can potentially oppose It and reclaim the timestream from It. An easy way to make the PCs more special is to establish that the people who are still part of the time stream have no clue that anything is wrong. They can still interact with It, but they <em>cannot</em> grasp Its true significance.</p><p></p><p>If your players know each other, encourage them to at least consider coordinating backgrounds. It makes life so much easier when the players come up with their own reasons for why the group is travelling together.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 2067039, member: 719"] [i]Nice.[/i] Alright. Well, then: what made the world go kablooie? My advice would actually be to go along the Lavos/Cthulhuesque route -- something [b]Other[/b] entered the world, and Reality simply broke under the burder of trying to support Its presence. Now, It doesn't have to be a god or anything like that; perhaps It exists in a sort of blindspot possessed by the gods. They know It's around, and It's screwing everything up, but they're unable to directly act against It in any way, or even interact with It. This is where mortals come in -- mortals can interact with It. It exists in someway in all time periods. There are almost certainly horrible consequences for those who sucessfully contact it, yet there are always rewards for dealing with the devil... Anyways, it is within the power of mortals to cast It out of a time period, to physically manifest It in a time period and fight it out, to bargain with It... And to travel to where Its true essence is, and kill it/cast it out for good. The idea of the PCs being people who've been cut off from the time stream is a nice one; perhaps all mortals who've been cut off from Time have the capability to travel between the eras and meddle with events. It is these people who can potentially oppose It and reclaim the timestream from It. An easy way to make the PCs more special is to establish that the people who are still part of the time stream have no clue that anything is wrong. They can still interact with It, but they [i]cannot[/i] grasp Its true significance. If your players know each other, encourage them to at least consider coordinating backgrounds. It makes life so much easier when the players come up with their own reasons for why the group is travelling together. [/QUOTE]
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