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My last great campaign.
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<blockquote data-quote="Impeesa" data-source="post: 2067456" data-attributes="member: 498"><p>I've wanted to run d20 Chrono Trigger for a long time. The difference is, I wanted to do it with Midnight. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I was going to do it with a god of time that went back to before Izrador's fall and 'stowed away' on the mortal plane. Countless millenia later, Izrador slowly but surely devours the essence of the entire world. Our god of time travels back and relives the intervening time over and over again. It takes a long time, but hey, it's not like he's going anywhere. After countless times, he decides on a particular group of heroes who can potentially stop Izrador before the future he's seen comes to pass. He creates anchor points for them at certain points in time, which they can use to get around without him. These are at certain key points (present day as detailed in the book, the last war, far future, etc). The players can amass power and do various things to weaken Izrador's power base farther down the timeline. Eventually, they can take part in one of the major conflicts and hopefully set him back for good.</p><p></p><p>Not too relevant to what you're looking at, I suspect, but since you brought it up I thought I'd share. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>--Impeesa--</p></blockquote><p></p>
[QUOTE="Impeesa, post: 2067456, member: 498"] I've wanted to run d20 Chrono Trigger for a long time. The difference is, I wanted to do it with Midnight. ;) I was going to do it with a god of time that went back to before Izrador's fall and 'stowed away' on the mortal plane. Countless millenia later, Izrador slowly but surely devours the essence of the entire world. Our god of time travels back and relives the intervening time over and over again. It takes a long time, but hey, it's not like he's going anywhere. After countless times, he decides on a particular group of heroes who can potentially stop Izrador before the future he's seen comes to pass. He creates anchor points for them at certain points in time, which they can use to get around without him. These are at certain key points (present day as detailed in the book, the last war, far future, etc). The players can amass power and do various things to weaken Izrador's power base farther down the timeline. Eventually, they can take part in one of the major conflicts and hopefully set him back for good. Not too relevant to what you're looking at, I suspect, but since you brought it up I thought I'd share. ;) --Impeesa-- [/QUOTE]
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