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<blockquote data-quote="bloodtide" data-source="post: 8941022" data-attributes="member: 6684958"><p>It's more an average character would have heard a lot about creatures of the world. This would go even more for the typical to be an adventurer, as they would seek out such information. And then again such information would be part of most class training.</p><p></p><p></p><p>I'm fine with this....but would wish the players luck. Not only am I changing things about creatures, but again each foe is often unique. Just knowing a foes races does not equal knowing everything about them. </p><p></p><p>Even more so, as I'm using hundreds of monsters that they know nothing about.</p><p></p><p></p><p>I enjoy the challenge. It's why my game style is so extreme.</p><p></p><p></p><p>I agree.</p><p></p><p></p><p>I don't care. Does not work in my game. After all this is the big reason many gamers hate my house rule:</p><p></p><p>Jerk player reading open adventure book-"My character walks over to corner wall where the secret door is an opens it"</p><p>DM- "As soon as you touch the wall you trigger the trap..."</p><p>Jerk player -"Wait! What! Page 11 of the the Official Adventure has no trap! I demand this game be an OFFICIAL By-the-book game, because I THOUGHT we were all playing the game game here! "</p><p>DM-"Yea, don't care...so you trigger the trap..."</p><p></p><p>Of course nearly EVERY thing in my game world is trapped...so it's not like this is a "new" thing. Clever players always check for traps, or take steps to deal with them always. </p><p></p><p>And it's not like I don't change a lot of the details of any published adventure....</p><p></p><p></p><p>Much like the above, this is not much of a problem. As an Old School gamer, if I needed to keep things separate, I will have the other players leave the room.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8941022, member: 6684958"] It's more an average character would have heard a lot about creatures of the world. This would go even more for the typical to be an adventurer, as they would seek out such information. And then again such information would be part of most class training. I'm fine with this....but would wish the players luck. Not only am I changing things about creatures, but again each foe is often unique. Just knowing a foes races does not equal knowing everything about them. Even more so, as I'm using hundreds of monsters that they know nothing about. I enjoy the challenge. It's why my game style is so extreme. I agree. I don't care. Does not work in my game. After all this is the big reason many gamers hate my house rule: Jerk player reading open adventure book-"My character walks over to corner wall where the secret door is an opens it" DM- "As soon as you touch the wall you trigger the trap..." Jerk player -"Wait! What! Page 11 of the the Official Adventure has no trap! I demand this game be an OFFICIAL By-the-book game, because I THOUGHT we were all playing the game game here! " DM-"Yea, don't care...so you trigger the trap..." Of course nearly EVERY thing in my game world is trapped...so it's not like this is a "new" thing. Clever players always check for traps, or take steps to deal with them always. And it's not like I don't change a lot of the details of any published adventure.... Much like the above, this is not much of a problem. As an Old School gamer, if I needed to keep things separate, I will have the other players leave the room. [/QUOTE]
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