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<blockquote data-quote="M3woods" data-source="post: 7310712" data-attributes="member: 6855284"><p>[ATTACH]92510[/ATTACH]</p><p><strong>FAEBRAND</strong> [1d6 years]</p><p>The last thing you can remember with any certainty is being lost in the forest. Occasionally, a vague recollection floats to the surface and sinks back into the depths of memory quicker than you can make a grab for it. But, little by little, the scraps of flashback coalesce into a greater whole. You had been spirited away to the realm of the fairy folk. Your time there is barely a vague remembrance, and how you managed to escape is a complete mystery. But, upon your return, you find yourself changed, skilled in the lesser abilities of your former host.</p><p><strong></strong></p><p><strong>Attributes: </strong>STR +1, INT +1, WIL +1, LUC +1</p><p></p><p><strong>Skill choices:</strong> persuasion, [defensive], survival, brawling, [lore], bluffing, [combat]</p><p></p><p><strong><em>Bleak Fortune.</em></strong> You can inflict an enfeebling curse on a target within 10'. On a successful WIL vs MENTAL DEFENSE check, the target suffers a -1d6 die penalty to all checks for the next two rounds.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The years spent among the Fey has conditioned you to the eldritch energy that flows throughout that realm. You gain SOAK 5 (magic).</p><p></p><p><strong><em>Fey Mysteri</em>es. Yo</strong>u've retained a bit of fey magic. You learn the skills abjuration, hex, and compulsion at 1 rank (1d6), if you do not already have them. You also learn the Secret of Beasts.</p><p></p><p><strong><em>Shadowstride.</em></strong> Once per round, as a reaction to an attack you are aware of, you can instantly step through the Fey Veil to avoid the strike. You gain a +10 bonus to DEFENSE and move along the Shadowroad, teleporting up to 10' from your prior position.</p><p></p><p><strong><em>Bonded Weapon.</em></strong> You begin play with a high-quality weapon of your choice. This weapon exists within the mists of the Fey Veil and can be summoned to your hand (and dismissed) as a free action.</p><p></p><p><strong><em>Adumbrative Aura.</em></strong> You summon a roiling shroud of shadow around yourself like a cloak, obscuring your features. You gain a +2 bonus to hide in shadow or darkness. Opponents in combat suffer a -1d6 penalty to hit you.</p><p></p><p><strong><em>Patron's Grace.</em></strong> Once, when you would ordinarily die, you do not. Instead, you are granted a boon from a Fey benefactor that keeps you at 0 HEALTH until healed. When you have used your extra 'life' you cannot use it again.</p></blockquote><p></p>
[QUOTE="M3woods, post: 7310712, member: 6855284"] [ATTACH=CONFIG]92510._xfImport[/ATTACH] [B]FAEBRAND[/B] [1d6 years] The last thing you can remember with any certainty is being lost in the forest. Occasionally, a vague recollection floats to the surface and sinks back into the depths of memory quicker than you can make a grab for it. But, little by little, the scraps of flashback coalesce into a greater whole. You had been spirited away to the realm of the fairy folk. Your time there is barely a vague remembrance, and how you managed to escape is a complete mystery. But, upon your return, you find yourself changed, skilled in the lesser abilities of your former host. [B] Attributes: [/B]STR +1, INT +1, WIL +1, LUC +1 [B]Skill choices:[/B] persuasion, [defensive], survival, brawling, [lore], bluffing, [combat] [B][I]Bleak Fortune.[/I][/B] You can inflict an enfeebling curse on a target within 10'. On a successful WIL vs MENTAL DEFENSE check, the target suffers a -1d6 die penalty to all checks for the next two rounds. [B][I]Magic Resistance.[/I][/B] The years spent among the Fey has conditioned you to the eldritch energy that flows throughout that realm. You gain SOAK 5 (magic). [B][I]Fey Mysteri[/I]es. Yo[/B]u've retained a bit of fey magic. You learn the skills abjuration, hex, and compulsion at 1 rank (1d6), if you do not already have them. You also learn the Secret of Beasts. [B][I]Shadowstride.[/I][/B] Once per round, as a reaction to an attack you are aware of, you can instantly step through the Fey Veil to avoid the strike. You gain a +10 bonus to DEFENSE and move along the Shadowroad, teleporting up to 10' from your prior position. [B][I]Bonded Weapon.[/I][/B] You begin play with a high-quality weapon of your choice. This weapon exists within the mists of the Fey Veil and can be summoned to your hand (and dismissed) as a free action. [B][I]Adumbrative Aura.[/I][/B] You summon a roiling shroud of shadow around yourself like a cloak, obscuring your features. You gain a +2 bonus to hide in shadow or darkness. Opponents in combat suffer a -1d6 penalty to hit you. [B][I]Patron's Grace.[/I][/B] Once, when you would ordinarily die, you do not. Instead, you are granted a boon from a Fey benefactor that keeps you at 0 HEALTH until healed. When you have used your extra 'life' you cannot use it again. [/QUOTE]
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