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<blockquote data-quote="M3woods" data-source="post: 7311118" data-attributes="member: 6855284"><p>I was trying to mimic Blink from N.E.W. but failed to remember the requirement costs of the exploit. How's this?</p><p></p><p></p><p><em>FAEBRAND [1d6 years]</em></p><p>The last thing you can remember with any certainty is being lost in the forest. Occasionally, a vague recollection floats to the surface and sinks back into the depths of memory quicker than you can make a grab for it. But, little by little, the scraps of flashback coalesce into a greater whole. You had been spirited away to the realm of the fairy folk. Your time there is barely a vague remembrance, and how you managed to escape is a complete mystery. But, upon your return, you find yourself changed, skilled in the lesser abilities of your former host.</p><p></p><p><strong>Attributes:</strong> STR +1, INT +1, WIL +1, LUC +1</p><p></p><p><strong>Skill choices:</strong> persuasion, [defensive], survival, brawling, [lore], bluffing, [combat]</p><p></p><p><strong><em>Bleak Fortune.</em></strong> You can inflict an enfeebling curse on a target within 10'. On a successful WIL vs MENTAL DEFENSE check, the target suffers a -1d6 die penalty to all checks for the next two rounds.</p><p></p><p><strong><em>Fey Mysteries.</em></strong> You've retained a bit of fey magic. You learn the skills <em>abjuration</em>, <em>hex</em>, and <em>compulsion</em> at 1 rank (1d6), if you do not already have them. You also learn the <em>Secret of Beasts</em>.</p><p></p><p><strong><em>Fae-touched.</em></strong> The years spent among the fey have infused you with the eldritch energies that flow through their realm, aligning you to the Fey Veil. You gain a resistance to magic (SOAK 5 (magic)).</p><p> </p><p><strong><em>Bonded Weapon (requires Fae-touched).</em></strong> You begin play with a high-quality weapon of your choice. This weapon exists within the mists of the Fey Veil and can be summoned to your hand (and dismissed) as a free action.</p><p></p><p><strong><em>Veil of Shadow (requires Fae-touched).</em></strong> You summon a roiling cloak of shadow over yourself, rendering you nearly invisible in low-light/dark environments. It takes one action to draw the shroud from the Fey Veil and you gain a +2d6 bonus to checks made to hide.</p><p></p><p><strong><em>Shadowstride (requires Veil of Shadow).</em></strong> You can sidestep reality through the Fey Veil, along the Shadowroad, and return, instantaneously, up to 10' from your prior position. If you take this exploit a second time, you can teleport as a reaction to an attack. </p><p></p><p><strong><em>Patron's Grace.</em></strong> Once, when you would ordinarily die, you do not. Instead, you are granted a boon from a Fey benefactor that keeps you at 0 HEALTH until healed. When you have used your extra 'life' you cannot use it again.</p></blockquote><p></p>
[QUOTE="M3woods, post: 7311118, member: 6855284"] I was trying to mimic Blink from N.E.W. but failed to remember the requirement costs of the exploit. How's this? [I]FAEBRAND [1d6 years][/I] The last thing you can remember with any certainty is being lost in the forest. Occasionally, a vague recollection floats to the surface and sinks back into the depths of memory quicker than you can make a grab for it. But, little by little, the scraps of flashback coalesce into a greater whole. You had been spirited away to the realm of the fairy folk. Your time there is barely a vague remembrance, and how you managed to escape is a complete mystery. But, upon your return, you find yourself changed, skilled in the lesser abilities of your former host. [B]Attributes:[/B] STR +1, INT +1, WIL +1, LUC +1 [B]Skill choices:[/B] persuasion, [defensive], survival, brawling, [lore], bluffing, [combat] [B][I]Bleak Fortune.[/I][/B] You can inflict an enfeebling curse on a target within 10'. On a successful WIL vs MENTAL DEFENSE check, the target suffers a -1d6 die penalty to all checks for the next two rounds. [B][I]Fey Mysteries.[/I][/B] You've retained a bit of fey magic. You learn the skills [I]abjuration[/I], [I]hex[/I], and [I]compulsion[/I] at 1 rank (1d6), if you do not already have them. You also learn the [I]Secret of Beasts[/I]. [B][I]Fae-touched.[/I][/B] The years spent among the fey have infused you with the eldritch energies that flow through their realm, aligning you to the Fey Veil. You gain a resistance to magic (SOAK 5 (magic)). [B][I]Bonded Weapon (requires Fae-touched).[/I][/B] You begin play with a high-quality weapon of your choice. This weapon exists within the mists of the Fey Veil and can be summoned to your hand (and dismissed) as a free action. [B][I]Veil of Shadow (requires Fae-touched).[/I][/B] You summon a roiling cloak of shadow over yourself, rendering you nearly invisible in low-light/dark environments. It takes one action to draw the shroud from the Fey Veil and you gain a +2d6 bonus to checks made to hide. [B][I]Shadowstride (requires Veil of Shadow).[/I][/B] You can sidestep reality through the Fey Veil, along the Shadowroad, and return, instantaneously, up to 10' from your prior position. If you take this exploit a second time, you can teleport as a reaction to an attack. [B][I]Patron's Grace.[/I][/B] Once, when you would ordinarily die, you do not. Instead, you are granted a boon from a Fey benefactor that keeps you at 0 HEALTH until healed. When you have used your extra 'life' you cannot use it again. [/QUOTE]
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