Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
My Miscellaneous Homebrew Work (w/ Airwolf stats)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M3woods" data-source="post: 7312139" data-attributes="member: 6855284"><p>I've been playing around with Signature Moves. I'm not sure all of these are valid combinations but I've enjoyed designing them.</p><p></p><p><strong><em>Dimensional Wrench (combines Psychokinesis, Arm Lock, and Dimensional Step). </em></strong>As an action, pay 2d6, telekinetically grab your opponent, and apport the target to within melee range. The target appears with a reduced DEFENSE of 10 due to disorientation.</p><p></p><p><strong><em>Sundering Flame (combines Pyrokinetic Blast, Aim, and Disarm).</em></strong> Once per turn, for a cost of 3d6, you can superheat the air surrounding an opponent’s weapon. Make a PSI vs. MELEE DEFENSE attack at a -2d6 penalty with an intent to cause the air to combust, doing 3d6 heat damage, and the target to drop its weapon.</p><p></p><p><strong><em>Kinetic Reversal (combines Cannibalize and Psi-blast).</em></strong> Immediately after being hit by a melee or ranged attack, as a reaction, you absorb the kinetic energy of the attack, converting it to psychokinetic energy. Make a PSI vs. MENTAL DEFENSE attack to blast your opponent with a psychokinetic burst that does 1d6 per 4 points of converted damage. The blast has a range increment of 10’.</p><p></p><p><strong><em>Telekinetic Slam (combines Psychic Leap, Levitation, and Pile Driver).</em></strong> For 3d6, you can leap 20’ vertically and telekinetically lift a single creature of size Medium or smaller up, over your head, and then slam them back down to the surface. Make a PSI vs. DEFENSE check. Your opponent takes 3d6 blunt damage and gains the Dazed condition.</p><p></p><p><strong><em>Dynamic Projectile (combines Sidestep, Psychic Push, Throw Anything).</em></strong> When charged by an attacker, you casually step aside, causing him to rush past. As the target passes, you grab a limb, spin about, and, with a psychic shove to aid you, throw him at a second target. Make an attack vs RANGED DEFENSE. If successful, both opponents, thrown and targeted, are knocked prone and each takes 1d6 damage. This costs -2d6 of your attack dice.</p><p></p><p><strong><em>Indomitable Last Stand (combines Die Hard, Biofeedback, and Lightning Flurry).</em></strong> Pay 2d6, when you drop to negative HEALTH you remain conscious. Your mind reacts and psychically hardens your skin, giving you a SOAK equal to your PSI score. Making a final stand against the enemy, you make one melee attack on every adjacent target. At the end of your turn you fall unconscious; form your countdown END dice pool.</p><p></p><p><strong><em>Missile Reflection (Missile Deflection, Ricochet, and Aim).</em></strong> Whenever a ranged attack misses you, you may, as a reaction, reflect the attack against another opponent. Make a ranged attack with a +1d6 bonus to hit with a range increment of 10’. This costs 4d6.</p></blockquote><p></p>
[QUOTE="M3woods, post: 7312139, member: 6855284"] I've been playing around with Signature Moves. I'm not sure all of these are valid combinations but I've enjoyed designing them. [B][I]Dimensional Wrench (combines Psychokinesis, Arm Lock, and Dimensional Step). [/I][/B]As an action, pay 2d6, telekinetically grab your opponent, and apport the target to within melee range. The target appears with a reduced DEFENSE of 10 due to disorientation. [B][I]Sundering Flame (combines Pyrokinetic Blast, Aim, and Disarm).[/I][/B] Once per turn, for a cost of 3d6, you can superheat the air surrounding an opponent’s weapon. Make a PSI vs. MELEE DEFENSE attack at a -2d6 penalty with an intent to cause the air to combust, doing 3d6 heat damage, and the target to drop its weapon. [B][I]Kinetic Reversal (combines Cannibalize and Psi-blast).[/I][/B] Immediately after being hit by a melee or ranged attack, as a reaction, you absorb the kinetic energy of the attack, converting it to psychokinetic energy. Make a PSI vs. MENTAL DEFENSE attack to blast your opponent with a psychokinetic burst that does 1d6 per 4 points of converted damage. The blast has a range increment of 10’. [B][I]Telekinetic Slam (combines Psychic Leap, Levitation, and Pile Driver).[/I][/B] For 3d6, you can leap 20’ vertically and telekinetically lift a single creature of size Medium or smaller up, over your head, and then slam them back down to the surface. Make a PSI vs. DEFENSE check. Your opponent takes 3d6 blunt damage and gains the Dazed condition. [B][I]Dynamic Projectile (combines Sidestep, Psychic Push, Throw Anything).[/I][/B] When charged by an attacker, you casually step aside, causing him to rush past. As the target passes, you grab a limb, spin about, and, with a psychic shove to aid you, throw him at a second target. Make an attack vs RANGED DEFENSE. If successful, both opponents, thrown and targeted, are knocked prone and each takes 1d6 damage. This costs -2d6 of your attack dice. [B][I]Indomitable Last Stand (combines Die Hard, Biofeedback, and Lightning Flurry).[/I][/B] Pay 2d6, when you drop to negative HEALTH you remain conscious. Your mind reacts and psychically hardens your skin, giving you a SOAK equal to your PSI score. Making a final stand against the enemy, you make one melee attack on every adjacent target. At the end of your turn you fall unconscious; form your countdown END dice pool. [B][I]Missile Reflection (Missile Deflection, Ricochet, and Aim).[/I][/B] Whenever a ranged attack misses you, you may, as a reaction, reflect the attack against another opponent. Make a ranged attack with a +1d6 bonus to hit with a range increment of 10’. This costs 4d6. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
My Miscellaneous Homebrew Work (w/ Airwolf stats)
Top