Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My name is "Defendant Radzikowski"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enerla" data-source="post: 4747351" data-attributes="member: 83246"><p>Recognizing copyright and having he same laws or letting US law apply in poland is very different. Poland, Hungary, etc recognizes the copyright, but says licencing for personal copies are authorized by a representative of copyright holder assigned by the state, this representation is mandatory.</p><p> </p><p>THEN these agencies print small holographic labels to put on devices you can use to reproduce books, and also on supplies for printers, etc. for a fee (it can be huge fee) to authorize personal copies made. </p><p> </p><p>The fee is paid even if you use a printer to print invoices for a company, you pay it when you print your own photos, etc. so the money is quite significant and it covers the licence fees.</p><p> </p><p>Part of this money is sent to USA to an agency to distribute between publishers there.</p><p> </p><p>This is how the system works.</p><p> </p><p>Fair use - which is recognized by international copyright agreements - is another thing he can explore.</p><p> </p><p>If he can show that the game can only be played in a suggested medium, in the normal way (not all people buying all the books, including modules) it is played and WOTC is markets that, he can claim the copying that is "required" for such normal use of the product should be covered by the permissions, since wotc sold the product for its use, saying otherwise later isn't enforcable.</p><p> </p><p>If you sell directly to poland such limits from poland or any other european country should be obeyed by international treaties. And it is strong reasoning, since if they don't allow any copying (even if they are required), how the print optimized books work? How can you open the file (copy it to your RAM), etc?</p><p> </p><p>By making the product work this way if you use it for its (advertised) purpose that is: the copyright owner giving permission through his actions taken while designing the product and offering it this way (and advertising it this way).</p><p> </p><p>So far in Hungary many music publishers tried to sue major dc hubs, torrent sites, claiming that p2p is distribution, but the court always said: no it is personal copying and people pay a licence fee through central authority to permit such copying, so nothing illegal happened.</p><p> </p><p>(With software you can only make backup copy, no centralized licensing for that... sadly)</p><p> </p><p>Did it make us not recognizing copyright? No. </p><p>But it did make the copy a licenced and authorized copy.</p><p> </p><p>Why? Because when </p><p> </p><p>Circumventing a copy protection scheme, modifying the copyrighted work, etc. is a different story, etc.</p><p> </p><p>I think the key concern here isn't only abour piracy. I don't play D&D 4e, nor 3e, so for me it isn't that interesting. But people who do play, want to attract new players and for this they offer demo groups.</p><p> </p><p>Thanks to competition from online vendors (amazon for example) many stores and clubs where that was possible were closed, and wizards is switching its attention to online medium.</p><p> </p><p>In an online demo group of the full game where only the DM has the rulebook you can't avoid sending parts of copyrighted material required to play the game.</p><p> </p><p>Why? The game, and the current tools, current electronic versions are designed this way. </p><p> </p><p>PDF is great. But most people can't extract the few pages the demo players need for the game. It is part of the design of the products, and it is one of the key problems.</p><p> </p><p>With your DRM free copy, you could have a 2nd copy with a very restrictive drm (with timed licences acquired on opening) for using the book with friends or in demo groups in online play. Without this 2nd, protected copy, your only chance is to send them the watermarked unprotected copy.</p><p> </p><p>Simply: Wizards is a huge organization, and people who made this decision probably doesn't play the game, so didn't knew these problems, they made bad decisions, and now suing minors.</p><p> </p><p>I am not only concerned about these people, but I am concerned, that with this no more people will be willing to demo games online, noone will run games online, if they have to share files (show handouts) with players, etc. so the move is destructive and not only for the 8 defendants.</p></blockquote><p></p>
[QUOTE="Enerla, post: 4747351, member: 83246"] Recognizing copyright and having he same laws or letting US law apply in poland is very different. Poland, Hungary, etc recognizes the copyright, but says licencing for personal copies are authorized by a representative of copyright holder assigned by the state, this representation is mandatory. THEN these agencies print small holographic labels to put on devices you can use to reproduce books, and also on supplies for printers, etc. for a fee (it can be huge fee) to authorize personal copies made. The fee is paid even if you use a printer to print invoices for a company, you pay it when you print your own photos, etc. so the money is quite significant and it covers the licence fees. Part of this money is sent to USA to an agency to distribute between publishers there. This is how the system works. Fair use - which is recognized by international copyright agreements - is another thing he can explore. If he can show that the game can only be played in a suggested medium, in the normal way (not all people buying all the books, including modules) it is played and WOTC is markets that, he can claim the copying that is "required" for such normal use of the product should be covered by the permissions, since wotc sold the product for its use, saying otherwise later isn't enforcable. If you sell directly to poland such limits from poland or any other european country should be obeyed by international treaties. And it is strong reasoning, since if they don't allow any copying (even if they are required), how the print optimized books work? How can you open the file (copy it to your RAM), etc? By making the product work this way if you use it for its (advertised) purpose that is: the copyright owner giving permission through his actions taken while designing the product and offering it this way (and advertising it this way). So far in Hungary many music publishers tried to sue major dc hubs, torrent sites, claiming that p2p is distribution, but the court always said: no it is personal copying and people pay a licence fee through central authority to permit such copying, so nothing illegal happened. (With software you can only make backup copy, no centralized licensing for that... sadly) Did it make us not recognizing copyright? No. But it did make the copy a licenced and authorized copy. Why? Because when Circumventing a copy protection scheme, modifying the copyrighted work, etc. is a different story, etc. I think the key concern here isn't only abour piracy. I don't play D&D 4e, nor 3e, so for me it isn't that interesting. But people who do play, want to attract new players and for this they offer demo groups. Thanks to competition from online vendors (amazon for example) many stores and clubs where that was possible were closed, and wizards is switching its attention to online medium. In an online demo group of the full game where only the DM has the rulebook you can't avoid sending parts of copyrighted material required to play the game. Why? The game, and the current tools, current electronic versions are designed this way. PDF is great. But most people can't extract the few pages the demo players need for the game. It is part of the design of the products, and it is one of the key problems. With your DRM free copy, you could have a 2nd copy with a very restrictive drm (with timed licences acquired on opening) for using the book with friends or in demo groups in online play. Without this 2nd, protected copy, your only chance is to send them the watermarked unprotected copy. Simply: Wizards is a huge organization, and people who made this decision probably doesn't play the game, so didn't knew these problems, they made bad decisions, and now suing minors. I am not only concerned about these people, but I am concerned, that with this no more people will be willing to demo games online, noone will run games online, if they have to share files (show handouts) with players, etc. so the move is destructive and not only for the 8 defendants. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My name is "Defendant Radzikowski"
Top