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My New Players Have Quit 5th Edition
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<blockquote data-quote="Mark CMG" data-source="post: 6332052" data-attributes="member: 10479"><p>Unless I am with a hardcore group who wants to make the slog up from 0 XP, I prefer this approach. With some groups over the years, who liked to try out many systems and not just one for years and years, I've even taken a one level for each session approach. In some cases, skipping several levels between sessions.</p><p></p><p>As I recall, I ran a 1 to 18 level 3.5E campaign for a group where we went for 10 sessions at 1st, 2nd, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 18th levels in about three months while playing weekly. They were all experienced 3.5E players and we bridged the level gaps with narrative which took suggestions of downtime activities and side quest fictions from the players regarding their PCs, even smaller teams of their PCs. I built some other stuff into the narratives that allowed to seed certain magic items and (at higher levels) artifacts into their hands.</p><p></p><p>Time is too precious to me and there are too many games I wish to play to feel cornered into playing all RPG campaigns from the lowest levels just because the rule system provides that as an option. Others feel that is the best part of the gaming, and it can be with the right GM, adventure, and/or enough time on your hands. Sometimes I acquiesce to this as a player bu while doing so I advocate for quick pacing and focus so that it is not overly bogged down too often.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6332052, member: 10479"] Unless I am with a hardcore group who wants to make the slog up from 0 XP, I prefer this approach. With some groups over the years, who liked to try out many systems and not just one for years and years, I've even taken a one level for each session approach. In some cases, skipping several levels between sessions. As I recall, I ran a 1 to 18 level 3.5E campaign for a group where we went for 10 sessions at 1st, 2nd, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 18th levels in about three months while playing weekly. They were all experienced 3.5E players and we bridged the level gaps with narrative which took suggestions of downtime activities and side quest fictions from the players regarding their PCs, even smaller teams of their PCs. I built some other stuff into the narratives that allowed to seed certain magic items and (at higher levels) artifacts into their hands. Time is too precious to me and there are too many games I wish to play to feel cornered into playing all RPG campaigns from the lowest levels just because the rule system provides that as an option. Others feel that is the best part of the gaming, and it can be with the right GM, adventure, and/or enough time on your hands. Sometimes I acquiesce to this as a player bu while doing so I advocate for quick pacing and focus so that it is not overly bogged down too often. [/QUOTE]
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