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My Paladin killed a child molester (and now my DM wants to take away my powers!)
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<blockquote data-quote="d4" data-source="post: 1564562" data-attributes="member: 12699"><p>would it help if i explained that my last D&D campaign <em>was</em> monotheistic; with a Lawful Neutral god and a religion patterned on medieval Islam? (and yes, i still had paladins. i think they fit right in with a Muslim religious mindset.)</p><p></p><p></p><p>well, i looked at it this way: a noble has a right to rule because he inherited the title from his father. a paladin or cleric has divine power because a god <em>personally</em> granted it to him. it's that personal interaction that makes it seem more powerful to me.</p><p></p><p>(though i see that i'm using a rather modernistic view of secular authority, and that's contrasted with the more medieval view i have of religious authority.)</p><p></p><p></p><p>i don't agree. arcane magic is indeed just a tool -- it can be learned by anyone who studies the rules (i.e., the wizard class). but divine magic doesn't work that way. in order to wield divine power, a god must grant it to you. it's that personal aspect that makes it not just another tool.</p><p></p><p>if you do something against your god's wishes, you lose your powers. thus, if you <em>have</em> divine power, it must mean you are acting in accordance with your god's wishes. the same can't be said for other things like arcane magic or rulership.</p><p></p><p></p><p>you're right -- i wouldn't call my take on paladins and lawful clerics as arbiters of the law as traditional. but it worked for the culture i wanted to create. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="d4, post: 1564562, member: 12699"] would it help if i explained that my last D&D campaign [i]was[/i] monotheistic; with a Lawful Neutral god and a religion patterned on medieval Islam? (and yes, i still had paladins. i think they fit right in with a Muslim religious mindset.) well, i looked at it this way: a noble has a right to rule because he inherited the title from his father. a paladin or cleric has divine power because a god [i]personally[/i] granted it to him. it's that personal interaction that makes it seem more powerful to me. (though i see that i'm using a rather modernistic view of secular authority, and that's contrasted with the more medieval view i have of religious authority.) i don't agree. arcane magic is indeed just a tool -- it can be learned by anyone who studies the rules (i.e., the wizard class). but divine magic doesn't work that way. in order to wield divine power, a god must grant it to you. it's that personal aspect that makes it not just another tool. if you do something against your god's wishes, you lose your powers. thus, if you [i]have[/i] divine power, it must mean you are acting in accordance with your god's wishes. the same can't be said for other things like arcane magic or rulership. you're right -- i wouldn't call my take on paladins and lawful clerics as arbiters of the law as traditional. but it worked for the culture i wanted to create. :) [/QUOTE]
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