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My Paladin killed a child molester (and now my DM wants to take away my powers!)
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<blockquote data-quote="2WS-Steve" data-source="post: 1564902" data-attributes="member: 3289"><p>I think one thing that this thread demonstrates quite well is that different gamemasters have different interpretations of what paladins should be like. Essentially, is Phillip Marlowe a paladin?</p><p></p><p>When running a game and having a paladin character in it I think it's important for the gamemaster to make it clear what paladins can be like in the campaign so the player can choose to go with it, if acceptible, or play another concept if not. I figure this is best handled by giving some examples of characters from fiction that would count as paladins. After all, the potential paladin character would have heard plenty of stories about great paladins and more than a few warning stories about paladins that have fallen.</p><p></p><p>***</p><p>That said, you could also turn this into an interesting roleplaying opportunity. Perhaps the character is just now learning what his god expects of him. Does the character react by realizing that he's done something wrong? If so he can attempt to atone or something similar. Alternatively, does he think that his god's got a screwed up code of justice? If so then he should voluntarily walk away and take up a different path--that'd make a good story too.</p><p></p><p>Regardless of the choice, as a GM I don't think the player should be permanently shafted with neutered class levels for going one way or the other. It's not as if the paladin class is overpowered compared to the others and thus needs compensating restrictions, especially if you've taken several levels in it.</p><p></p><p>***</p><p>But, to answer the original question, in my campaign you'd be cool. Phillip Marlowe is definitely a paladin.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 1564902, member: 3289"] I think one thing that this thread demonstrates quite well is that different gamemasters have different interpretations of what paladins should be like. Essentially, is Phillip Marlowe a paladin? When running a game and having a paladin character in it I think it's important for the gamemaster to make it clear what paladins can be like in the campaign so the player can choose to go with it, if acceptible, or play another concept if not. I figure this is best handled by giving some examples of characters from fiction that would count as paladins. After all, the potential paladin character would have heard plenty of stories about great paladins and more than a few warning stories about paladins that have fallen. *** That said, you could also turn this into an interesting roleplaying opportunity. Perhaps the character is just now learning what his god expects of him. Does the character react by realizing that he's done something wrong? If so he can attempt to atone or something similar. Alternatively, does he think that his god's got a screwed up code of justice? If so then he should voluntarily walk away and take up a different path--that'd make a good story too. Regardless of the choice, as a GM I don't think the player should be permanently shafted with neutered class levels for going one way or the other. It's not as if the paladin class is overpowered compared to the others and thus needs compensating restrictions, especially if you've taken several levels in it. *** But, to answer the original question, in my campaign you'd be cool. Phillip Marlowe is definitely a paladin. [/QUOTE]
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