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My Paladin killed a child molester (and now my DM wants to take away my powers!)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 1581869" data-attributes="member: 19675"><p>My last contribution to this thread-</p><p></p><p>This thread has been bugging me, and not for the obvious reasons.</p><p>It took me a little while to figure out what it is, but I have it now.</p><p></p><p>Almost everyone on this thread seems to thinking about Paladins as being played/playable in only one way, so we have focused <strong>solely</strong> on the fact situation presented to us.</p><p></p><p>However, even in 2Ed, the game designers made explicit that Paladins could be as varied as any other class. That is, Paladins range from "left-leaning"/"pacifistic"/"doves" (or whatever terminology you prefer) to the "right-leaning"/"Awful-Good"/"hawks," depending on their faith. </p><p></p><p>That is, one Paladin might be a Knight Hospitaler who usually strikes to subdue (killing only in self-defense) and never strikes first, while another Paladin may have been sent by his god to cleanse the world of evil by sword and fire. Most fall somewhere between the extremes.</p><p></p><p>If the Paladin of this fact situation was one leaning towards the peaceful extreme, then yes, his powers should have been stripped. He should have tried to make the miscreant see the light before delivering him into it. He failed to even try to solve the problem through peaceful methods.</p><p></p><p>If he was more of the firebrand, he should be rewarded for being his god's swift sword of justice on earth. Unhesitating action when faced with evil, be it mundane or occult is nothing less than what his god demands- and stopping evil with finality is to be encouraged.</p><p></p><p>A Paladin in the middle range should probably not be stripped of his powers, but should face some kind of minor quest of attonement to be restored to good odor within the faith's heirarchy and community of believers. Until he completes this task, the stigma of the attack's ferocity should make him shunned by most of the people of his faith.</p><p></p><p>When formulated this way, the question isn't whether the Paladin acted like a Paladin -under certain circumstances, he did- but whether the player played his Paladin within the confines of the PC's concept.</p><p></p><p>That is, did the player role-play his Paladin consistent with that Paladin's character concept and past behavior?</p><p>If no-penalize the Paladin, if yes, reward him.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1581869, member: 19675"] My last contribution to this thread- This thread has been bugging me, and not for the obvious reasons. It took me a little while to figure out what it is, but I have it now. Almost everyone on this thread seems to thinking about Paladins as being played/playable in only one way, so we have focused [B]solely[/B] on the fact situation presented to us. However, even in 2Ed, the game designers made explicit that Paladins could be as varied as any other class. That is, Paladins range from "left-leaning"/"pacifistic"/"doves" (or whatever terminology you prefer) to the "right-leaning"/"Awful-Good"/"hawks," depending on their faith. That is, one Paladin might be a Knight Hospitaler who usually strikes to subdue (killing only in self-defense) and never strikes first, while another Paladin may have been sent by his god to cleanse the world of evil by sword and fire. Most fall somewhere between the extremes. If the Paladin of this fact situation was one leaning towards the peaceful extreme, then yes, his powers should have been stripped. He should have tried to make the miscreant see the light before delivering him into it. He failed to even try to solve the problem through peaceful methods. If he was more of the firebrand, he should be rewarded for being his god's swift sword of justice on earth. Unhesitating action when faced with evil, be it mundane or occult is nothing less than what his god demands- and stopping evil with finality is to be encouraged. A Paladin in the middle range should probably not be stripped of his powers, but should face some kind of minor quest of attonement to be restored to good odor within the faith's heirarchy and community of believers. Until he completes this task, the stigma of the attack's ferocity should make him shunned by most of the people of his faith. When formulated this way, the question isn't whether the Paladin acted like a Paladin -under certain circumstances, he did- but whether the player played his Paladin within the confines of the PC's concept. That is, did the player role-play his Paladin consistent with that Paladin's character concept and past behavior? If no-penalize the Paladin, if yes, reward him. [/QUOTE]
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