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<blockquote data-quote="JohnRTroy" data-source="post: 4766046" data-attributes="member: 2732"><p>I can't speak for Magic, but these "vanity" boardgames are the minority and pale in comparison to the classic Risk, Monopoly, etc. A game is still a good game no matter how much time has passed. Look at Chess.</p><p></p><p></p><p></p><p></p><p>4e is apparently the most radical change. The thing is, how much of the core is core. I think 4e is a bit much. Other RPGs release new editions, but from what I've seen, they are usually evolutionary. GURPS, CoC, Storyteller and others haven't changed that much compared to the 3e / 4e gap. If by core you mean "just a fantasy game" that's not enough, IMO, for D&D to be strong.</p><p></p><p>It makes sense for long-term strategy for games that you don't rock the boat too much. If you want D&D as something you can pass down to your kids and grand kids, you need a core base, such as Risk and Monopoly. If each generation has to learn all new rules it's not going to be a long-term property. I would really like D&D to last over 100 years. I don't subscribe to the whole "RPG evolution" theories that have been proposed over the years. </p><p></p><p>If this "constant change" strategy was viable, then Hasbro would be doing it to all their boardgames. They don't. While I accept revisions and clarifications, at the core a solid game is still static. Settler's of Catan has been around for a while and rules options have been created, but at its core it's still the same game.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4766046, member: 2732"] I can't speak for Magic, but these "vanity" boardgames are the minority and pale in comparison to the classic Risk, Monopoly, etc. A game is still a good game no matter how much time has passed. Look at Chess. 4e is apparently the most radical change. The thing is, how much of the core is core. I think 4e is a bit much. Other RPGs release new editions, but from what I've seen, they are usually evolutionary. GURPS, CoC, Storyteller and others haven't changed that much compared to the 3e / 4e gap. If by core you mean "just a fantasy game" that's not enough, IMO, for D&D to be strong. It makes sense for long-term strategy for games that you don't rock the boat too much. If you want D&D as something you can pass down to your kids and grand kids, you need a core base, such as Risk and Monopoly. If each generation has to learn all new rules it's not going to be a long-term property. I would really like D&D to last over 100 years. I don't subscribe to the whole "RPG evolution" theories that have been proposed over the years. If this "constant change" strategy was viable, then Hasbro would be doing it to all their boardgames. They don't. While I accept revisions and clarifications, at the core a solid game is still static. Settler's of Catan has been around for a while and rules options have been created, but at its core it's still the same game. [/QUOTE]
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