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<blockquote data-quote="Quickleaf" data-source="post: 5790111" data-attributes="member: 20323"><p>Hi Arctic Wolf, have you started that game you were prepping for?</p><p></p><p></p><p>Oops I left that part out, huh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p><strong>The Party (6th level)</strong></p><p>Halfling crossbow sniper rogue</p><p>Pixie cavalier fey beast tamer</p><p>Wilden swarm druid fey beast tamer</p><p>Minotaur monk</p><p>Modron (warforged) crossbow artificer</p><p></p><p>[sblock=Background]</p><p><strong>The Hollow Woman</strong> belongs (once belonged?) to a race called the parai. I changed the mythos of the 2e parai so that they were the first mortal followers of Primus ("deity" of the modrons) seeking to attain utopia thru group-mind. Their social experiment and devotion to Primus was a success, and the followers shed their mortality becoming parai. IMC they appear as feminine but androgenous creatures with porcelain masks for faces and crackling energy radiating from underneath their robes. The parai seek to assimilate exemplary beings into their group mind as part of their evolutionary development; IMC they aren't usually hostile about it.</p><p></p><p>As the parai settled into group mind colonies, an unexpected race of mechanical angels dubbed "celestrons" broke away from Primus. The celestrons sought to forge more of their kind, an act Primus had expressly forbidden, and thus they were hunted down. Sympathizing with the rare celestrons, the parai hid the few survivors from Primus' modron armies. In so doing the parai were banished from Primus' side.</p><p></p><p>Unfortunately the celestrons died off once disconnected from the divine energy of Primus. One of the parai, the one who'd become the Hollow Woman, attempted to save the celestrons to no avail, even resorting to some truly bizarre methods involving extracts of psionic abberations. Finally with the last of the celestrons dying on her operating table, the Hollow Woman attempted to bring it into the group mind.</p><p></p><p>In so doing she changed, gaining self-awareness lost to her people. It turns out that the celestrons were dying from exposure to an incursion of reality-warping magic from the Far Realm. And now the Hollow Woman had exposed all her people to it. Her first pangs of awareness were of a yawning emptiness as she was exiled from the parai group mind colony. </p><p></p><p>[/sblock]</p><p></p><p><strong>The Hollow Woman</strong> would have some of the features of her original race (parai), powers related to the mechanical cocoon she sleeps in, mechanical pincers to restrain PCs or draw them into their own cocoons, psionic powers of assimilation and division, psychic surgery, and some kind of memory/emotion stealing power. For starters I know she's a level 8-10 solo controller, and will be encountered with a level 8 elite hazard / skill challenge complexity II. As a parai she also has a limited ability to turn enemies dropped to 0 HP into sister parais (level 8 elite controller at half HP).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5790111, member: 20323"] Hi Arctic Wolf, have you started that game you were prepping for? Oops I left that part out, huh? :o [b]The Party (6th level)[/b] Halfling crossbow sniper rogue Pixie cavalier fey beast tamer Wilden swarm druid fey beast tamer Minotaur monk Modron (warforged) crossbow artificer [sblock=Background] [b]The Hollow Woman[/b] belongs (once belonged?) to a race called the parai. I changed the mythos of the 2e parai so that they were the first mortal followers of Primus ("deity" of the modrons) seeking to attain utopia thru group-mind. Their social experiment and devotion to Primus was a success, and the followers shed their mortality becoming parai. IMC they appear as feminine but androgenous creatures with porcelain masks for faces and crackling energy radiating from underneath their robes. The parai seek to assimilate exemplary beings into their group mind as part of their evolutionary development; IMC they aren't usually hostile about it. As the parai settled into group mind colonies, an unexpected race of mechanical angels dubbed "celestrons" broke away from Primus. The celestrons sought to forge more of their kind, an act Primus had expressly forbidden, and thus they were hunted down. Sympathizing with the rare celestrons, the parai hid the few survivors from Primus' modron armies. In so doing the parai were banished from Primus' side. Unfortunately the celestrons died off once disconnected from the divine energy of Primus. One of the parai, the one who'd become the Hollow Woman, attempted to save the celestrons to no avail, even resorting to some truly bizarre methods involving extracts of psionic abberations. Finally with the last of the celestrons dying on her operating table, the Hollow Woman attempted to bring it into the group mind. In so doing she changed, gaining self-awareness lost to her people. It turns out that the celestrons were dying from exposure to an incursion of reality-warping magic from the Far Realm. And now the Hollow Woman had exposed all her people to it. Her first pangs of awareness were of a yawning emptiness as she was exiled from the parai group mind colony. [/sblock] [b]The Hollow Woman[/b] would have some of the features of her original race (parai), powers related to the mechanical cocoon she sleeps in, mechanical pincers to restrain PCs or draw them into their own cocoons, psionic powers of assimilation and division, psychic surgery, and some kind of memory/emotion stealing power. For starters I know she's a level 8-10 solo controller, and will be encountered with a level 8 elite hazard / skill challenge complexity II. As a parai she also has a limited ability to turn enemies dropped to 0 HP into sister parais (level 8 elite controller at half HP). [/QUOTE]
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