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<blockquote data-quote="Quickleaf" data-source="post: 5790876" data-attributes="member: 20323"><p>[MENTION=6686199]Arctic Wolf[/MENTION]</p><p></p><p>That's a great framework thanks! Would XP ya if I could XP ya. </p><p></p><p>Here's a homebrew write-up for the 2e 'parai' race which the Hollow Woman belongs to; I'll probably borrow loosely from some of these powers. More brainstorming to do!</p><p></p><p><img src="http://i4.photobucket.com/albums/y141/quickleaf/parai.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: DarkOrange"><strong>Ascending the Orrery</strong></span></p><p>The first part of the encounter is a skill challenging hazard (or a hazardous skill challenge?). Imagine a big whirling planetarium/orrery fueled by magic that rises up 175' into a huge chamber. There are several strategies I envision PCs using to ascend the Orrery.</p><p></p><p><strong> Feats of Daring (tumbling, climbing, leaping...):</strong> Choose a Medium DC to advance speed, or hard DC to advance 2x speed. If check fails, PC gets moved in wrong direction by Orrery's moving machinery. If check fails by 5+, PC gets banged up and falls 30-60 feet.</p><p></p><p><strong> Planar Lore:</strong> Predicting movement of planar orbits to time a change perfectly, allowing PC to step seamlessly from one part of Orrery to another.</p><p></p><p><strong> Reverse Engineering:</strong> Adjusting a control panel or weighting a ring’s orbit can change the Orrery’s movement pattern. This can also involve...</p><p></p><p><strong> Attacking the Orrery:</strong> While the Orrery in its entirety is virtually indestructible, individual spheres and rings can be severely damaged (AC/Fort 25; HP 120 large, 300 huge, 600 gargantuan).</p><p></p><p><strong> Using the Orrery:</strong> A bold PC might try to use the Orrery to scry or planeshift, though this grants the Hollow Woman an opportunity ranged attack against them. This could cover lots of creative tricks.</p><p></p><p><strong> Teleport Plates:</strong> This idea is shamelessly stolen from the Prince of Persia video game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Teleport plates adorn certain planar spheres, color-coded into three ranges (oxidized copper = short, bluish silver = medium, faded gold = long). As these plates use a form of ethereal jaunting (rather than true teleportation), and the orrery is in motion, they must be used in the right sequence or there are catastrophic consequences.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5790876, member: 20323"] [MENTION=6686199]Arctic Wolf[/MENTION] That's a great framework thanks! Would XP ya if I could XP ya. Here's a homebrew write-up for the 2e 'parai' race which the Hollow Woman belongs to; I'll probably borrow loosely from some of these powers. More brainstorming to do! [IMG]http://i4.photobucket.com/albums/y141/quickleaf/parai.png[/IMG] [COLOR="DarkOrange"][b]Ascending the Orrery[/b][/COLOR] The first part of the encounter is a skill challenging hazard (or a hazardous skill challenge?). Imagine a big whirling planetarium/orrery fueled by magic that rises up 175' into a huge chamber. There are several strategies I envision PCs using to ascend the Orrery. [B] Feats of Daring (tumbling, climbing, leaping...):[/B] Choose a Medium DC to advance speed, or hard DC to advance 2x speed. If check fails, PC gets moved in wrong direction by Orrery's moving machinery. If check fails by 5+, PC gets banged up and falls 30-60 feet. [B] Planar Lore:[/B] Predicting movement of planar orbits to time a change perfectly, allowing PC to step seamlessly from one part of Orrery to another. [B] Reverse Engineering:[/B] Adjusting a control panel or weighting a ring’s orbit can change the Orrery’s movement pattern. This can also involve... [B] Attacking the Orrery:[/B] While the Orrery in its entirety is virtually indestructible, individual spheres and rings can be severely damaged (AC/Fort 25; HP 120 large, 300 huge, 600 gargantuan). [B] Using the Orrery:[/B] A bold PC might try to use the Orrery to scry or planeshift, though this grants the Hollow Woman an opportunity ranged attack against them. This could cover lots of creative tricks. [B] Teleport Plates:[/B] This idea is shamelessly stolen from the Prince of Persia video game :) Teleport plates adorn certain planar spheres, color-coded into three ranges (oxidized copper = short, bluish silver = medium, faded gold = long). As these plates use a form of ethereal jaunting (rather than true teleportation), and the orrery is in motion, they must be used in the right sequence or there are catastrophic consequences. [/QUOTE]
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