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<blockquote data-quote="dave2008" data-source="post: 7924433" data-attributes="member: 83242"><p>Well, first you have to undestand that we are not trying to make something for general consumption. It just has to work for us. If something we change has ramifications for class we are not using, it doesn't affect our game so we don't care. 2nd we are mostly martial characters. Third, some of the 4e rules we ported to 5e were our 4e houerules. Basically here is what we did:</p><ol> <li data-xf-list-type="ol">Monsters: I like making monsters and I have good feel for the system. I can make and adjust them on the fly (pretty much) to make them interesting. However, I did post a thread where I made some "elite" monsters: <a href="https://www.enworld.org/threads/5e-hardcore-monster-manual.519681/post-7009741" target="_blank">5e hardcore monsters</a>. I also make use of swarms mechanics for masses of enemies (you will see some of those in the link too) and minions. I actually think 5e "legendary" monsters work better than 4e solos, if you use them at the right level.</li> <li data-xf-list-type="ol">Heroic Surges: Like healing surges, but you can spend them in more ways. See powers below.</li> <li data-xf-list-type="ol">Rest: We adopted the 5 minute short rest.</li> <li data-xf-list-type="ol">Powers: Reminder, we are mostly martial characters. Power levels are set at 2/3 their 4e value (to accommodate the change from 30 to 20 lvls). At first level you get to chose one at-will, encounter, and one daily. Then, whenever you would get an ASI you chose another at-will, encounter, and daily power instead (no feats or ASIs at all). However, we said to use a power you had to spend a heroic surge (HD). Heroic Tier powers cost 1 surge for encounter and 2 for daily; Paragon Tier cost 2 for encounter and 3 for a daily, and I assume we will do 3 & 4 at epic, but we are not their yet. You can substitute an extra attack for one surge. So essentially once you have two attacks you can always use an encounter power, and fighters could spam dailys once they get three attacks.</li> <li data-xf-list-type="ol">Bloodied: We use the bloodied condition, but it is not half hit points. HP are abstract luck ,exhaustion, close calls, scratches and bruises. Bloodied hit points (BHP) are real damage. You only have set amount of bloodied HP based on size you don't get more. BHP = [STR mod + CON mod] x Size (Medium = 1). We had a version of this change in 4e.</li> <li data-xf-list-type="ol">DR: When you take damage to your BHP, your armor's DR kicks in. So any damage to your BHP is first reduced by your armor's DR. Armor DR = armor AC-10. WE had a version of this in 4e.</li> </ol><p>I feel like I am missing something, but that is the basic idea. For us, it was the interesting powers that made 4e what it was. I can handle all the monster stuff on the fly (mostly). We have other changes to dying and resting that aren't 4e related too, but that is what i can think of from 4e at the moment.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7924433, member: 83242"] Well, first you have to undestand that we are not trying to make something for general consumption. It just has to work for us. If something we change has ramifications for class we are not using, it doesn't affect our game so we don't care. 2nd we are mostly martial characters. Third, some of the 4e rules we ported to 5e were our 4e houerules. Basically here is what we did: [LIST=1] [*]Monsters: I like making monsters and I have good feel for the system. I can make and adjust them on the fly (pretty much) to make them interesting. However, I did post a thread where I made some "elite" monsters: [URL='https://www.enworld.org/threads/5e-hardcore-monster-manual.519681/post-7009741']5e hardcore monsters[/URL]. I also make use of swarms mechanics for masses of enemies (you will see some of those in the link too) and minions. I actually think 5e "legendary" monsters work better than 4e solos, if you use them at the right level. [*]Heroic Surges: Like healing surges, but you can spend them in more ways. See powers below. [*]Rest: We adopted the 5 minute short rest. [*]Powers: Reminder, we are mostly martial characters. Power levels are set at 2/3 their 4e value (to accommodate the change from 30 to 20 lvls). At first level you get to chose one at-will, encounter, and one daily. Then, whenever you would get an ASI you chose another at-will, encounter, and daily power instead (no feats or ASIs at all). However, we said to use a power you had to spend a heroic surge (HD). Heroic Tier powers cost 1 surge for encounter and 2 for daily; Paragon Tier cost 2 for encounter and 3 for a daily, and I assume we will do 3 & 4 at epic, but we are not their yet. You can substitute an extra attack for one surge. So essentially once you have two attacks you can always use an encounter power, and fighters could spam dailys once they get three attacks. [*]Bloodied: We use the bloodied condition, but it is not half hit points. HP are abstract luck ,exhaustion, close calls, scratches and bruises. Bloodied hit points (BHP) are real damage. You only have set amount of bloodied HP based on size you don't get more. BHP = [STR mod + CON mod] x Size (Medium = 1). We had a version of this change in 4e. [*]DR: When you take damage to your BHP, your armor's DR kicks in. So any damage to your BHP is first reduced by your armor's DR. Armor DR = armor AC-10. WE had a version of this in 4e. [/LIST] I feel like I am missing something, but that is the basic idea. For us, it was the interesting powers that made 4e what it was. I can handle all the monster stuff on the fly (mostly). We have other changes to dying and resting that aren't 4e related too, but that is what i can think of from 4e at the moment. [/QUOTE]
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