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My players want to make and sell Magic Items. What Percentage should I use?
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<blockquote data-quote="Vahktang" data-source="post: 1363808" data-attributes="member: 15259"><p>Our heroes have some cash, are in a big city, winter is coming and they don't like the cold and the wet.</p><p>So, they decided to settle in until spring.</p><p>In the meantime, they want some cash and aren't afraid to spend XP's to get it.</p><p></p><p>So, any suggestions on what chance that someone comes up and asks them to make a magic item?</p><p></p><p>They are a mid-level (7th) party and include a cleric and a wizard, and can make miscellaneous magic, arms, armor, wands, scrolls and potion.</p><p></p><p>There are in a large city (18,000+ people) in a relatively rich, peaceful province with a host of humanoids, barbarians, etc, just over the river a few miles away.</p><p></p><p>What percentage would you give them over what time before someone showed up requesting an item at what price?</p><p></p><p>Level, rolled every day?</p><p>Find out how long they plan to hang around, multiply that times level?</p><p>If sucessful, half the chance until you roll over?</p><p>Level, add 5 (or 3 or 1) for each feat they have to make something?</p><p></p><p>The above number as a random x 1000 for Market value?</p><p></p><p>Suggestions?</p><p>Comments?</p><p></p><p>More later,</p><p></p><p>Vahktang</p></blockquote><p></p>
[QUOTE="Vahktang, post: 1363808, member: 15259"] Our heroes have some cash, are in a big city, winter is coming and they don't like the cold and the wet. So, they decided to settle in until spring. In the meantime, they want some cash and aren't afraid to spend XP's to get it. So, any suggestions on what chance that someone comes up and asks them to make a magic item? They are a mid-level (7th) party and include a cleric and a wizard, and can make miscellaneous magic, arms, armor, wands, scrolls and potion. There are in a large city (18,000+ people) in a relatively rich, peaceful province with a host of humanoids, barbarians, etc, just over the river a few miles away. What percentage would you give them over what time before someone showed up requesting an item at what price? Level, rolled every day? Find out how long they plan to hang around, multiply that times level? If sucessful, half the chance until you roll over? Level, add 5 (or 3 or 1) for each feat they have to make something? The above number as a random x 1000 for Market value? Suggestions? Comments? More later, Vahktang [/QUOTE]
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My players want to make and sell Magic Items. What Percentage should I use?
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