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My powergamer players wants to be a bard.
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<blockquote data-quote="Mistwell" data-source="post: 6394822" data-attributes="member: 2525"><p>One thing to keep in mind with Lore Bards - their AC is likely the lowest in the game. If you find his PC is obviously altering encounters to be much easier, that's a sign that creatures in that world probably know that the guy with the musical instrument on his back is trouble with a capital T. They would therefore tend to go after that guy more often than others. </p><p></p><p>In this version of the game, front line fighters have some trouble stopping a horde of creatures from getting to the back line magic users (they only each get one reaction, and that's often spent in other ways, so opportunity attacks are not as much an issue). </p><p></p><p>So if the bard seems to throw off the balance of encounters a lot, I think it's fair game to say creatures will figure this out and respond accordingly (because they don't want to die) by attacking the bard and his low AC on a more regular basis, with both ranged attacks and even melee attacks. They will make that bard pay for all that bad-mojo he's casting at them.</p><p></p><p>Oh, and since the bard is almost certainly using a material component pouch to cast his spells, remember 3rd level thieves can run up to them, steal that bag of components as a bonus action using Fast Hands, and run away with it. Now all of a sudden you're playing a lute in battle to cast your spells...which can be easily broken with a swift chop of the axe if the bard doesn't knock off the overpowered stuff <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mistwell, post: 6394822, member: 2525"] One thing to keep in mind with Lore Bards - their AC is likely the lowest in the game. If you find his PC is obviously altering encounters to be much easier, that's a sign that creatures in that world probably know that the guy with the musical instrument on his back is trouble with a capital T. They would therefore tend to go after that guy more often than others. In this version of the game, front line fighters have some trouble stopping a horde of creatures from getting to the back line magic users (they only each get one reaction, and that's often spent in other ways, so opportunity attacks are not as much an issue). So if the bard seems to throw off the balance of encounters a lot, I think it's fair game to say creatures will figure this out and respond accordingly (because they don't want to die) by attacking the bard and his low AC on a more regular basis, with both ranged attacks and even melee attacks. They will make that bard pay for all that bad-mojo he's casting at them. Oh, and since the bard is almost certainly using a material component pouch to cast his spells, remember 3rd level thieves can run up to them, steal that bag of components as a bonus action using Fast Hands, and run away with it. Now all of a sudden you're playing a lute in battle to cast your spells...which can be easily broken with a swift chop of the axe if the bard doesn't knock off the overpowered stuff :) [/QUOTE]
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My powergamer players wants to be a bard.
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