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My powergamer players wants to be a bard.
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<blockquote data-quote="ranger69" data-source="post: 6398439" data-attributes="member: 45468"><p>As a long time D&D player from when BECMI was the most advanced edition I have always tried to make m character as useful as possible. Each class and race has their strengths & weaknesses. When I create a character I try to make it a fun to play for me, and interesting for the group in general. I try to avoid "one trick pony" characters as much as possible. I have seen plenty of when they have literally nothing they can do to affect the opponents for whatever reason.</p><p>One trick I have learned in the rush for more power, (increased ability scores, magic items, etc.) is how effective mundane items can be. Enter an anti magic field, no problem, I have a pouchful of ordinary items that can affect the bad guys.</p><p>I try to give my character as any options as I can.</p><p>So where does character creation become char-op? Have I been crossing into this controversial area?</p></blockquote><p></p>
[QUOTE="ranger69, post: 6398439, member: 45468"] As a long time D&D player from when BECMI was the most advanced edition I have always tried to make m character as useful as possible. Each class and race has their strengths & weaknesses. When I create a character I try to make it a fun to play for me, and interesting for the group in general. I try to avoid "one trick pony" characters as much as possible. I have seen plenty of when they have literally nothing they can do to affect the opponents for whatever reason. One trick I have learned in the rush for more power, (increased ability scores, magic items, etc.) is how effective mundane items can be. Enter an anti magic field, no problem, I have a pouchful of ordinary items that can affect the bad guys. I try to give my character as any options as I can. So where does character creation become char-op? Have I been crossing into this controversial area? [/QUOTE]
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Community
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My powergamer players wants to be a bard.
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