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General Tabletop Discussion
Character Builds & Optimization
My proposed rogue/wizard
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<blockquote data-quote="Esker" data-source="post: 7591083" data-attributes="member: 6966824"><p>For sure. If you want to dual wield then the third rogue level becomes more valuable.</p><p></p><p></p><p></p><p>Not by making CHR higher, but by taking the rogue level to get swashbuckler features. And the initiative part of swashbuckler isn't worth that much unless you have the charisma to back it up, which means sacrificing INT, which means giving up bladesinger stuff. Overall seems like a bad trade to me.</p><p></p><p></p><p></p><p>I didn't think it was clear that was what he wanted to do. His instinct was to boost INT first, which suggests that he wasn't planning to be very weapon-focused. If he is though, then my suggestion was to put more levels into rogue. And if he's not, stop at rogue 2. Rogue 3 strikes me as an awkward in between space.</p><p></p><p></p><p></p><p>I don't disagree, hence the recommendation to lean more into rogue if you want to be more weapon-oriented. Because then you get features like uncanny dodge and evasion that help you survive when a high AC doesn't cut it.</p><p></p><p></p><p></p><p>I wouldn't call 2 encouters per short rest "easy mode". I'd call 4-6 encounters per short rest "intense". Isn't the default recommendation is 6-8 encounters per long rest, with two short rests in between? That means roughly 2 encounters per short rest, occasionally 3. That suggests to me that the intent is that the bladesinger gets about one bladesong per combat, so if they don't get incapacitated and have to double dip, then they pretty much have it on except for during the first round prior to their turn (and some encounters will be easy and not require it). Even then, most groups I've seen don't actually do 6-8 combat encounters in a day. Your group might be the outlier here, whatever the merits of the approach might be.</p></blockquote><p></p>
[QUOTE="Esker, post: 7591083, member: 6966824"] For sure. If you want to dual wield then the third rogue level becomes more valuable. Not by making CHR higher, but by taking the rogue level to get swashbuckler features. And the initiative part of swashbuckler isn't worth that much unless you have the charisma to back it up, which means sacrificing INT, which means giving up bladesinger stuff. Overall seems like a bad trade to me. I didn't think it was clear that was what he wanted to do. His instinct was to boost INT first, which suggests that he wasn't planning to be very weapon-focused. If he is though, then my suggestion was to put more levels into rogue. And if he's not, stop at rogue 2. Rogue 3 strikes me as an awkward in between space. I don't disagree, hence the recommendation to lean more into rogue if you want to be more weapon-oriented. Because then you get features like uncanny dodge and evasion that help you survive when a high AC doesn't cut it. I wouldn't call 2 encouters per short rest "easy mode". I'd call 4-6 encounters per short rest "intense". Isn't the default recommendation is 6-8 encounters per long rest, with two short rests in between? That means roughly 2 encounters per short rest, occasionally 3. That suggests to me that the intent is that the bladesinger gets about one bladesong per combat, so if they don't get incapacitated and have to double dip, then they pretty much have it on except for during the first round prior to their turn (and some encounters will be easy and not require it). Even then, most groups I've seen don't actually do 6-8 combat encounters in a day. Your group might be the outlier here, whatever the merits of the approach might be. [/QUOTE]
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