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My reduced skills system
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<blockquote data-quote="Asmor" data-source="post: 3085507" data-attributes="member: 1154"><p>I did originally have Search in notice, but I moved it to perception because I couldn't think of a good place to put appraise, and I honestly don't think that search belongs with listen and spot. I guess it is kind of arguable, I mean, it's not like my system doesn't take a lot of liberties in order to cram things into so few skills. I do really like the idea of making appraise a craft skill. I'd actually come up with a similar idea on my own regarding knowledge (architecture and engineering), making that into a craft or profession skill instead. As it is, I just shoved it in the place it felt least wrong.</p><p></p><p>As far as the whole increased intelligence granting more skills, it's just sort of like you become smarter and unlock more latent knowledge. I guess you could think of your skill list as your innate "knacks," where you're more inclined towards things at the top of the list. As your mental capacity increases, the stuff hidden deeper becomes more prominent.</p><p></p><p>I understand your reasoning in making escape artist related to athletics, and I don't disagree (in fact I think that was the first place I was considering putting it), but while it fits I think it makes more sense and fits better in the thievery skill.</p><p></p><p>I like your idea of making a new knowledge skill. I think the biggest hurdle for that would be Knowledge (Religion), because I really need it to be in Arcana. Arcana is meant to be the "casting" skill, so divine casters should be able to take it and get all their stuff.</p><p></p><p>Actually, the more I think about it, the more I think it might just be okay to duplicate skills. Especially in the cases of some of the weirder skills that don't come up so often, maybe it wouldn't be such a bad idea to let them appear in more than one skill. Escape artist, for example, could be in both Thievery and Athletics. You wouldn't get anything special for having both, of course.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3085507, member: 1154"] I did originally have Search in notice, but I moved it to perception because I couldn't think of a good place to put appraise, and I honestly don't think that search belongs with listen and spot. I guess it is kind of arguable, I mean, it's not like my system doesn't take a lot of liberties in order to cram things into so few skills. I do really like the idea of making appraise a craft skill. I'd actually come up with a similar idea on my own regarding knowledge (architecture and engineering), making that into a craft or profession skill instead. As it is, I just shoved it in the place it felt least wrong. As far as the whole increased intelligence granting more skills, it's just sort of like you become smarter and unlock more latent knowledge. I guess you could think of your skill list as your innate "knacks," where you're more inclined towards things at the top of the list. As your mental capacity increases, the stuff hidden deeper becomes more prominent. I understand your reasoning in making escape artist related to athletics, and I don't disagree (in fact I think that was the first place I was considering putting it), but while it fits I think it makes more sense and fits better in the thievery skill. I like your idea of making a new knowledge skill. I think the biggest hurdle for that would be Knowledge (Religion), because I really need it to be in Arcana. Arcana is meant to be the "casting" skill, so divine casters should be able to take it and get all their stuff. Actually, the more I think about it, the more I think it might just be okay to duplicate skills. Especially in the cases of some of the weirder skills that don't come up so often, maybe it wouldn't be such a bad idea to let them appear in more than one skill. Escape artist, for example, could be in both Thievery and Athletics. You wouldn't get anything special for having both, of course. [/QUOTE]
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