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My revised cold-weather rules
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7297757" data-attributes="member: 6846794"><p>I like 'em. I'd remove or adjust the Disadvantage from physical attacks on the Extreme Cold Weather gear, mind <em>(I assume this means both ranged and melee).</em> </p><p></p><p>The speed reduction is enough to make it something to weigh pros/cons for faster and/or nimble characters - and I'd hope folks would be able to design something that allows the wearer enough where-withal to coordinate attacks. Perhaps with training - Medium Proficiency or higher negates the Disadvantage to physical attacks?</p><p></p><p>Or simply make it, '-10ft speed. Disadvantage on Dexterity saves & checks'. I'd even throw in a 1D6 reduction from falling damage, if there's meant to be that many layers/much padding! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7297757, member: 6846794"] I like 'em. I'd remove or adjust the Disadvantage from physical attacks on the Extreme Cold Weather gear, mind [I](I assume this means both ranged and melee).[/I] The speed reduction is enough to make it something to weigh pros/cons for faster and/or nimble characters - and I'd hope folks would be able to design something that allows the wearer enough where-withal to coordinate attacks. Perhaps with training - Medium Proficiency or higher negates the Disadvantage to physical attacks? Or simply make it, '-10ft speed. Disadvantage on Dexterity saves & checks'. I'd even throw in a 1D6 reduction from falling damage, if there's meant to be that many layers/much padding! :D [/QUOTE]
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