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My Sword Coast Legends First Impressions
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<blockquote data-quote="Doctor Futurity" data-source="post: 7683719" data-attributes="member: 10738"><p>I agree it's got a measure of action RPG DNA in it's mix, but Diablo 3 is a different sort of experience from what Sword Coast Legends offers. Real ARPGs like Diablo 3 are fun but they lack substance.* SCL is much closer to tactical and exploratory RPGs in this sense, even if you can play it like it's an ARPG to a certain degree. This game plays closer to how I wished Diablo 3 would have, and I think that there are an enormous number of people out there who feel that way (ergo why Pillars of Eternity, Divinity: Original Sin and Wasteland 2 are so popular). SCL will feed well in to that need, but I'll agree that the fans won't be people who love the Diablo 3 style of play; that's really not the same as what SCL and other isometric RPGs offer, even if there are action RPG similarities.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>*to clarify: if Diablo 3 had the "susbtance" I am talking about then we'd also be comparing it to games like Dragon Age: Inquisition or Baldur's Gate. Which we don't, because they are in separate realms of story scope, decision making and complexity. SCL has an auto-attack element and is a top-down perspective, yes....but it's design leans closer to the Dragon Age side of storytelling (or Baldur's Gate side, more accurately) and far, far less the Diablo 3 side, which is a programmed story with no real choice other than to keep charging up your kill totals and unlocks.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7683719, member: 10738"] I agree it's got a measure of action RPG DNA in it's mix, but Diablo 3 is a different sort of experience from what Sword Coast Legends offers. Real ARPGs like Diablo 3 are fun but they lack substance.* SCL is much closer to tactical and exploratory RPGs in this sense, even if you can play it like it's an ARPG to a certain degree. This game plays closer to how I wished Diablo 3 would have, and I think that there are an enormous number of people out there who feel that way (ergo why Pillars of Eternity, Divinity: Original Sin and Wasteland 2 are so popular). SCL will feed well in to that need, but I'll agree that the fans won't be people who love the Diablo 3 style of play; that's really not the same as what SCL and other isometric RPGs offer, even if there are action RPG similarities. *to clarify: if Diablo 3 had the "susbtance" I am talking about then we'd also be comparing it to games like Dragon Age: Inquisition or Baldur's Gate. Which we don't, because they are in separate realms of story scope, decision making and complexity. SCL has an auto-attack element and is a top-down perspective, yes....but it's design leans closer to the Dragon Age side of storytelling (or Baldur's Gate side, more accurately) and far, far less the Diablo 3 side, which is a programmed story with no real choice other than to keep charging up your kill totals and unlocks. [/QUOTE]
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