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<blockquote data-quote="Zaruthustran" data-source="post: 7683788" data-attributes="member: 1457"><p>Morrus has the right of it. There are way, way, way more videogame players than TT D&D players. Way, way more RPG videogame players than TT D&D players. Orders of magnitude greater audience.</p><p></p><p>One data point: according to <a href="http://www.novelrank.com/asin/0786965606" target="_blank">this aggregator</a>, the 5E PHB has sold 50,000 copies on Amazon. Since launch.</p><p></p><p>Another data point: according to <a href="http://steamspy.com/app/325600" target="_blank">Steam Spy</a>, SCL has sold 42,000 copies (+/- 5,000). Since yesterday.</p><p></p><p>The fact of the matter is, the general RPG videogame audience dwarfs the TT RPG audience (nevermind the D&D TT RPG audience). </p><p></p><p>Now, does that mean that the D&D TT RPG audience should be ignored? Absolutely not. That's the game's core. Those are the people that champion the game, and therefore the brand, for years and years, and spread the love to others. Including, nowadays, their kids. It'd be extremely foolish for a brand to ignore the people who love the brand the most. </p><p></p><p>But it does mean that when making either/or decisions (like "should this videogame be like most other videogames, or should it be like the TT RPG?") a conservative choice is to go with what you think will appeal to the larger audience. </p><p></p><p>I don't think that's necessarily the <u><em>right</em></u> decision. Nowadays, videogame players crave novelty--they're bored of the same-old. Plus, the same-old gameplay in this specific example is better executed by other games. And, one of the most popular RPG videogames in the world (albeit, French), Dofus, has turn-based combat. As does one of most critically-acclaimed RPGs in recent memory, The Banner Saga. It's not like RPG videogamers are allergic to turns.</p><p></p><p>But I can see how a brand could come to the conclusion that the best way to ensure a RPG videogame reaches success is to make that RPG videogame as similar to most other RPG videogames as possible. </p><p></p><p>My hope is that SCL does well, and gets a lot of people interested in the Forgotten Realms, and eventually interested in D&D. And I hope that someone, somewhere, is working on a turn-based RPG videogame that actually does play like D&D.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 7683788, member: 1457"] Morrus has the right of it. There are way, way, way more videogame players than TT D&D players. Way, way more RPG videogame players than TT D&D players. Orders of magnitude greater audience. One data point: according to [URL="http://www.novelrank.com/asin/0786965606"]this aggregator[/URL], the 5E PHB has sold 50,000 copies on Amazon. Since launch. Another data point: according to [URL="http://steamspy.com/app/325600"]Steam Spy[/URL], SCL has sold 42,000 copies (+/- 5,000). Since yesterday. The fact of the matter is, the general RPG videogame audience dwarfs the TT RPG audience (nevermind the D&D TT RPG audience). Now, does that mean that the D&D TT RPG audience should be ignored? Absolutely not. That's the game's core. Those are the people that champion the game, and therefore the brand, for years and years, and spread the love to others. Including, nowadays, their kids. It'd be extremely foolish for a brand to ignore the people who love the brand the most. But it does mean that when making either/or decisions (like "should this videogame be like most other videogames, or should it be like the TT RPG?") a conservative choice is to go with what you think will appeal to the larger audience. I don't think that's necessarily the [U][I]right[/I][/U] decision. Nowadays, videogame players crave novelty--they're bored of the same-old. Plus, the same-old gameplay in this specific example is better executed by other games. And, one of the most popular RPG videogames in the world (albeit, French), Dofus, has turn-based combat. As does one of most critically-acclaimed RPGs in recent memory, The Banner Saga. It's not like RPG videogamers are allergic to turns. But I can see how a brand could come to the conclusion that the best way to ensure a RPG videogame reaches success is to make that RPG videogame as similar to most other RPG videogames as possible. My hope is that SCL does well, and gets a lot of people interested in the Forgotten Realms, and eventually interested in D&D. And I hope that someone, somewhere, is working on a turn-based RPG videogame that actually does play like D&D. [/QUOTE]
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