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General Tabletop Discussion
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My take on magic items in a fantasy rpg setting
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<blockquote data-quote="Zappo" data-source="post: 252223" data-attributes="member: 633"><p>Well, not all magical items are ultra-powerful machines of destructions that can level cities. Most aren't, actually. Most magical items are low-level scrolls and potions, and you don't really risk anything selling them. Same goes for the majority of permanent magical items.</p><p></p><p>A sword +1 doesn't make you invincible. It doesn't even make you incredibly powerful. It just gives you an edge. Same thing for armor +1.</p><p></p><p>Now, when we talk about certain items - ring of three wishes, staff of power, or even a wand of fireballs - yeah, they are dangerous and probably highly requested. But that doesn't mean that <em>every</em> magic item is dangerous and highly requested, or even that most are.</p></blockquote><p></p>
[QUOTE="Zappo, post: 252223, member: 633"] Well, not all magical items are ultra-powerful machines of destructions that can level cities. Most aren't, actually. Most magical items are low-level scrolls and potions, and you don't really risk anything selling them. Same goes for the majority of permanent magical items. A sword +1 doesn't make you invincible. It doesn't even make you incredibly powerful. It just gives you an edge. Same thing for armor +1. Now, when we talk about certain items - ring of three wishes, staff of power, or even a wand of fireballs - yeah, they are dangerous and probably highly requested. But that doesn't mean that [i]every[/i] magic item is dangerous and highly requested, or even that most are. [/QUOTE]
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