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My take on the Succubus/Incubus player race
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<blockquote data-quote="fent" data-source="post: 7064883" data-attributes="member: 6861932"><p>I don't really see flight as much of an issue. I've seen it in campaigns, and I am currently playing an Aarakocra Rogue in one of the current campaigns I am in. In hindsight, it doesn't provide the many benefits people think, especially if your DM has half a brain. The DM for my rogue's campaign didn't hesitate to allow me use Aarakocra when I asked, and every combat we have been in, it has provided me little benefit outside of being able to cover a greater distance in combat. There have also been several times where I haven't been able to use it period for logical reasons: Too tight of a corridor, too low of a ceiling, I failed a strength check resulting in a waterfall overtaking me, completely soaking my feathers (a bird that has become wet cannot fly until they are dry). Aarakocra is heavily tailored towards classes that gain massive benefit from 50 feet of flying and movement in general (rogues, monks, dex fighters, etc), hence the lack of much else outside of flight. Another example is the Winged Tiefling straight from SCAG. They keep all of their traits, but lose Infernal Legacy to gain 30 feet of flight. They ultimately present the same problem you describe as a race being tailor made for Warlock or Sorcerer with permanent flight. With the succubus... Shapechanger provides no combat benefit. Fiendish Charmer provides minimal combat effect with the exception of suggestion, and possibly charm person if you get lucky and the target roles at advantage poorly. Draining Kiss is arguably weaker than hellish rebuke: action vs reaction, 2d8 vs 3d10, and 5 feet vs 60 feet (The range alone means you have to be in close which largely negates the benefit a spellcaster gets from flying, and you are setting yourself up for attack(s) of opportunity.), and it is limited to humanoids. Lastly we have a hard stat reduction, and the possibility of needing to keep yourself disguised to keep others from outright attacking you.</p><p></p><p>I guess what I am getting at is, if any more balancing needs to be done, I think it can be done elsewhere. I went ahead and removed the +1 to Dex, changed suggestion to enthrall(ironically, it fits better thematically than suggestion), and reduced Draining Kiss to 2d6. There are other possibilities for changes still, such as limiting the Shapechanger disguise to human only, which removes flying, darkvision, and fire resistance. There is also the possibility of moving Fiendish Charmer to a racial Feat entirely (I feel this is extreme though). While I do realize it will be slightly more powerful than conventional races, it would still be treated like a monstrous race per Volo's guide and balanced against them rather than the non-monstrous races. The Yuan-ti Pureblood is a prime example of being slightly overtuned. Two stat increases, advantage on saving throws against ALL magic (this ability is crazy for a player race), poison damage immunity and poison condition immunity, poison spray, unlimited animal friendship on snakes, suggestion, darkvision, and three languages.</p><p></p><p>EDIT: Another additional change to Shapechanger. Disguise duration limited to 1 day.</p></blockquote><p></p>
[QUOTE="fent, post: 7064883, member: 6861932"] I don't really see flight as much of an issue. I've seen it in campaigns, and I am currently playing an Aarakocra Rogue in one of the current campaigns I am in. In hindsight, it doesn't provide the many benefits people think, especially if your DM has half a brain. The DM for my rogue's campaign didn't hesitate to allow me use Aarakocra when I asked, and every combat we have been in, it has provided me little benefit outside of being able to cover a greater distance in combat. There have also been several times where I haven't been able to use it period for logical reasons: Too tight of a corridor, too low of a ceiling, I failed a strength check resulting in a waterfall overtaking me, completely soaking my feathers (a bird that has become wet cannot fly until they are dry). Aarakocra is heavily tailored towards classes that gain massive benefit from 50 feet of flying and movement in general (rogues, monks, dex fighters, etc), hence the lack of much else outside of flight. Another example is the Winged Tiefling straight from SCAG. They keep all of their traits, but lose Infernal Legacy to gain 30 feet of flight. They ultimately present the same problem you describe as a race being tailor made for Warlock or Sorcerer with permanent flight. With the succubus... Shapechanger provides no combat benefit. Fiendish Charmer provides minimal combat effect with the exception of suggestion, and possibly charm person if you get lucky and the target roles at advantage poorly. Draining Kiss is arguably weaker than hellish rebuke: action vs reaction, 2d8 vs 3d10, and 5 feet vs 60 feet (The range alone means you have to be in close which largely negates the benefit a spellcaster gets from flying, and you are setting yourself up for attack(s) of opportunity.), and it is limited to humanoids. Lastly we have a hard stat reduction, and the possibility of needing to keep yourself disguised to keep others from outright attacking you. I guess what I am getting at is, if any more balancing needs to be done, I think it can be done elsewhere. I went ahead and removed the +1 to Dex, changed suggestion to enthrall(ironically, it fits better thematically than suggestion), and reduced Draining Kiss to 2d6. There are other possibilities for changes still, such as limiting the Shapechanger disguise to human only, which removes flying, darkvision, and fire resistance. There is also the possibility of moving Fiendish Charmer to a racial Feat entirely (I feel this is extreme though). While I do realize it will be slightly more powerful than conventional races, it would still be treated like a monstrous race per Volo's guide and balanced against them rather than the non-monstrous races. The Yuan-ti Pureblood is a prime example of being slightly overtuned. Two stat increases, advantage on saving throws against ALL magic (this ability is crazy for a player race), poison damage immunity and poison condition immunity, poison spray, unlimited animal friendship on snakes, suggestion, darkvision, and three languages. EDIT: Another additional change to Shapechanger. Disguise duration limited to 1 day. [/QUOTE]
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