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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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<blockquote data-quote="karlindel" data-source="post: 4992293" data-attributes="member: 27103"><p>I do like that you're being constructive about it. I agree that the article has problems. However, I also think that you are a bit heavy-handed in some spots, as you seem to be pushing a particular build as opposed to merely giving good advice. In addition, although being longer means that you can include more information, it is difficult to argue that yours is better if you are not laboring under the same restrictions that the authors of the article had, such as space limitations. </p><p></p><p>Your race section seems to imply that +2 intelligence is more important than +2 strength. Although there may be a good argument for this viewpoint, I think that it will confuse new players. If you mean that races with a boost to intelligence are also worth looking at, then I think it should be worded more clearly that way.</p><p></p><p>I think adding in another at-will option or two would be helpful. I agree that Commander's Strike is almost a must take, but Opening Shove is not vastly superior to all other options. Wolf Pack Tactics can be very useful for the Tactical Warlord, as it is extremely versatile.</p><p></p><p>I think your weapon section could use some work. Although polearms are useful for a warlord, they are not the only option. I think this section should focus on the need for a +3 proficiency bonus weapon, and mention the usefulness of a polearms as reach weapons. </p><p></p><p>I also think that at least briefly mentioning using a shield in the armor section would be helpful.</p><p></p><p>I think the feats section focuses a bit too much on weapon expertise (which is a must have, but not necessarily a first choice). For someone consistently using Commander's Strike, Lend Might is more useful than Weapon Expertise as the bonus will come into play more often. Similarly, for a sword and board warlord, Heavy Shield Proficiency might also be taken over Weapon Expertise.</p></blockquote><p></p>
[QUOTE="karlindel, post: 4992293, member: 27103"] I do like that you're being constructive about it. I agree that the article has problems. However, I also think that you are a bit heavy-handed in some spots, as you seem to be pushing a particular build as opposed to merely giving good advice. In addition, although being longer means that you can include more information, it is difficult to argue that yours is better if you are not laboring under the same restrictions that the authors of the article had, such as space limitations. Your race section seems to imply that +2 intelligence is more important than +2 strength. Although there may be a good argument for this viewpoint, I think that it will confuse new players. If you mean that races with a boost to intelligence are also worth looking at, then I think it should be worded more clearly that way. I think adding in another at-will option or two would be helpful. I agree that Commander's Strike is almost a must take, but Opening Shove is not vastly superior to all other options. Wolf Pack Tactics can be very useful for the Tactical Warlord, as it is extremely versatile. I think your weapon section could use some work. Although polearms are useful for a warlord, they are not the only option. I think this section should focus on the need for a +3 proficiency bonus weapon, and mention the usefulness of a polearms as reach weapons. I also think that at least briefly mentioning using a shield in the armor section would be helpful. I think the feats section focuses a bit too much on weapon expertise (which is a must have, but not necessarily a first choice). For someone consistently using Commander's Strike, Lend Might is more useful than Weapon Expertise as the bonus will come into play more often. Similarly, for a sword and board warlord, Heavy Shield Proficiency might also be taken over Weapon Expertise. [/QUOTE]
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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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