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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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<blockquote data-quote="Obryn" data-source="post: 4992387" data-attributes="member: 11821"><p>They would - but that's what an article like this is for. Presenting options, not limiting them. Most Guides take this into account, and yours does not.</p><p></p><p></p><p>That's just it, though. I disagree with your analysis that having two at-wills that do fundamentally similar things in ideal situations is superior to having a breadth of at-will options that can make a character viable in both ideal and non-ideal situations. See below.</p><p></p><p></p><p>And like I said, this is myopic, and a result of looking at characters as purely mathematical exercises rather than characters in a variety of combat situations. Radiant Vengeance isn't oath-able, true. But it gives a character <em>breadth</em>. All melee Avenger at-wills do fundamentally similar things, and a character will use their main one most of the time in melee situations. Adding a ranged at-will gives an Avenger options when they can't close to melee range, due to a status effect, environmental effect, or a flying opponent. Having a second option during ideal situations is, IME, a lot less useful than having a viable option to bring out during less-than-ideal situations in an actual game. In other words, it is the same problem as giving a Taclord both Warlord's Strike and Opening Shove.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4992387, member: 11821"] They would - but that's what an article like this is for. Presenting options, not limiting them. Most Guides take this into account, and yours does not. That's just it, though. I disagree with your analysis that having two at-wills that do fundamentally similar things in ideal situations is superior to having a breadth of at-will options that can make a character viable in both ideal and non-ideal situations. See below. And like I said, this is myopic, and a result of looking at characters as purely mathematical exercises rather than characters in a variety of combat situations. Radiant Vengeance isn't oath-able, true. But it gives a character [I]breadth[/I]. All melee Avenger at-wills do fundamentally similar things, and a character will use their main one most of the time in melee situations. Adding a ranged at-will gives an Avenger options when they can't close to melee range, due to a status effect, environmental effect, or a flying opponent. Having a second option during ideal situations is, IME, a lot less useful than having a viable option to bring out during less-than-ideal situations in an actual game. In other words, it is the same problem as giving a Taclord both Warlord's Strike and Opening Shove. -O [/QUOTE]
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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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