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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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<blockquote data-quote="MrMyth" data-source="post: 4992468" data-attributes="member: 61155"><p>I think this right here sums up my issues with your version of the article, and why I almost prefer the bad advice reasonably offered than your good advice presented unreasonably. </p><p> </p><p>A warlord with a longsword and a light shield isn't a 'barely passable alternative'. It is a perfectly viable character, with good accuracy on the attacks and some defense to make up for being in the front line. Choosing a nifty magical shield isn't going to cripple the character - <em>Iron Armbands </em>aren't even that valuable for a warlord. <em>Couters of Second Chances</em>, and the <em>one reroll a day</em> they give you - useful, sure, but hardly required for an effective character. </p><p> </p><p>Your standard for what is an acceptable character is wildly out of line with what a character actually needs to be capable of. And because of that - because you are approaching this from the idea that these options aren't just good choices to enhance a character, but are outright required to make the character functional... because of that, your article stops being useful for the people it should actually be intended for. </p><p> </p><p>The goal of a 'Class Essentials' article should be to provide useful tips on the class, help define what makes that class (and build) unique, and put forward some solid general options for those looking to be steered in the right direction. The WotC Warlord article failed at that, by showing a criminal misunderstanding of what a tactical warlord is all about. Your article, on the other hand, gets it from the start - the tactical warlord is the commander of a small, elite wolfpack that overwhelms the foe through a coordinated offense. </p><p> </p><p>But jumping from there to the 'one true way' to build a tactical warlord simply undercuts the goal of an article like this. You want to present options and guidance, not limit choices and force strict rules upon the reader. The article should be about the essentials of <em>building</em> a tactical warlord, not <em>optimizing </em>one, and I think that missing the difference between those two is the single issue that most hurts the point you are trying to make.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4992468, member: 61155"] I think this right here sums up my issues with your version of the article, and why I almost prefer the bad advice reasonably offered than your good advice presented unreasonably. A warlord with a longsword and a light shield isn't a 'barely passable alternative'. It is a perfectly viable character, with good accuracy on the attacks and some defense to make up for being in the front line. Choosing a nifty magical shield isn't going to cripple the character - [I]Iron Armbands [/I]aren't even that valuable for a warlord. [I]Couters of Second Chances[/I], and the [I]one reroll a day[/I] they give you - useful, sure, but hardly required for an effective character. Your standard for what is an acceptable character is wildly out of line with what a character actually needs to be capable of. And because of that - because you are approaching this from the idea that these options aren't just good choices to enhance a character, but are outright required to make the character functional... because of that, your article stops being useful for the people it should actually be intended for. The goal of a 'Class Essentials' article should be to provide useful tips on the class, help define what makes that class (and build) unique, and put forward some solid general options for those looking to be steered in the right direction. The WotC Warlord article failed at that, by showing a criminal misunderstanding of what a tactical warlord is all about. Your article, on the other hand, gets it from the start - the tactical warlord is the commander of a small, elite wolfpack that overwhelms the foe through a coordinated offense. But jumping from there to the 'one true way' to build a tactical warlord simply undercuts the goal of an article like this. You want to present options and guidance, not limit choices and force strict rules upon the reader. The article should be about the essentials of [I]building[/I] a tactical warlord, not [I]optimizing [/I]one, and I think that missing the difference between those two is the single issue that most hurts the point you are trying to make. [/QUOTE]
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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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