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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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<blockquote data-quote="Daemonfey" data-source="post: 4992505" data-attributes="member: 60980"><p>Good thread and good alternative. I would prefer this over the article. </p><p></p><p>I disagree that these suggestions hurt versatility: they offer some "must" choises and leave lots of space open. But having those must-have, you can be sure your char won't be hurtless or ends up disrupting combat - like many warlords I saw. </p><p></p><p>First, let's face it: warlord is hard for new players to pick. Second, something like 'Reach weapons are good for your build, but other weapons can work great for you too?' You know what that accomplishes? Jack. Because you're back to square one since you've recommended everything, thus nothing. And third, new players will always pick what the guide says: so you will give him some nice, solid options so he can enjoy himself, or give them a bad guide that will create sub-par character that will be useless, kill themselves and the party and make the new player unhappy? Maybe so much he would give up the game? </p><p></p><p>And don't go in delusions: new players like to be taken by the hand - and this what this alternative guide does, and does WELL. It's either that or a) using another suggestion of build, b) nagging the DM "What should I pick"? </p><p></p><p>This saves work for both and assures the new player has an enjoyable first game.</p></blockquote><p></p>
[QUOTE="Daemonfey, post: 4992505, member: 60980"] Good thread and good alternative. I would prefer this over the article. I disagree that these suggestions hurt versatility: they offer some "must" choises and leave lots of space open. But having those must-have, you can be sure your char won't be hurtless or ends up disrupting combat - like many warlords I saw. First, let's face it: warlord is hard for new players to pick. Second, something like 'Reach weapons are good for your build, but other weapons can work great for you too?' You know what that accomplishes? Jack. Because you're back to square one since you've recommended everything, thus nothing. And third, new players will always pick what the guide says: so you will give him some nice, solid options so he can enjoy himself, or give them a bad guide that will create sub-par character that will be useless, kill themselves and the party and make the new player unhappy? Maybe so much he would give up the game? And don't go in delusions: new players like to be taken by the hand - and this what this alternative guide does, and does WELL. It's either that or a) using another suggestion of build, b) nagging the DM "What should I pick"? This saves work for both and assures the new player has an enjoyable first game. [/QUOTE]
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My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)
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