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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Lanliss" data-source="post: 7115962" data-attributes="member: 6801219"><p>Paladins have Nova, Barbarians have durability. In my games, (Champion) Fighter is going to be the reliable one, with a very simple expertise to two chosen weapon types (later a 3rd and 4th). Also, +prof to damage. Don't know if it would work for your game, just my 2CP.</p><p></p><p>On other classes being independent from feats, I think this is because Feats represent a thing anyone can learn to do, and Fighter is generally meant to represent that "Anyone". Fighter is built to use feats because it allows you to build the huge breadth of Archetypes "Fighter" covers. I think Fighter should have been like the Wizard and Cleric, and gotten 7 unique subclasses, and the Battlemaster shouldn't be there at all since he sucks up so much of the design space. That would have left room for several other maneuver based classes, who could have more specific maneuvers depending on their theme. If Battle Master was there, he should have received a few "Battlemaster-y" maneuvers, rather than all the maneuvers.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7115962, member: 6801219"] Paladins have Nova, Barbarians have durability. In my games, (Champion) Fighter is going to be the reliable one, with a very simple expertise to two chosen weapon types (later a 3rd and 4th). Also, +prof to damage. Don't know if it would work for your game, just my 2CP. On other classes being independent from feats, I think this is because Feats represent a thing anyone can learn to do, and Fighter is generally meant to represent that "Anyone". Fighter is built to use feats because it allows you to build the huge breadth of Archetypes "Fighter" covers. I think Fighter should have been like the Wizard and Cleric, and gotten 7 unique subclasses, and the Battlemaster shouldn't be there at all since he sucks up so much of the design space. That would have left room for several other maneuver based classes, who could have more specific maneuvers depending on their theme. If Battle Master was there, he should have received a few "Battlemaster-y" maneuvers, rather than all the maneuvers. [/QUOTE]
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My tweak to make (Champion) Fighters decent
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